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This is where most trading in Eve takes place. The market is basically an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convinient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in. | This is where most trading in Eve takes place. The market is basically an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convinient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in. | ||
== Skills == | |||
Trade skills can be divided into four groups: | |||
*Skills that increase maximum number of active orders orders: Trade, Retail, Wholesale, Tycoon. | |||
*Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility. | |||
*Skills that reduce trading overhead: Accounting, Broker Relations, Margin Trading. | |||
*Skills that increases maximum number of outstanding contracts: Contracting and Corporation Contracting. | |||
===Order Skills=== | |||
With no trade skills a character has can set up 5 simultaneous orders. | |||
*Trade (L1, 20K ISK) – grants 4 additional orders per level. | |||
*Retail (L2, 100K ISK) – grants 8 additional orders per level. | |||
*Wholesale (L4, 35M ISK) – grants 16 additional orders per level. | |||
*Tycoon(L6, 100M ISK) – grants 32 additional orders per level. | |||
With all these skills trained to level 5 character can manage up to 305 orders. | |||
===Remote Skills=== | |||
The info for these skills can be misleading. Sadly, these skills do not magically move goods around e.g. Procurement will not allow you to buy goods in a distant system and have them appear in your current station's hangar. What these skills do is allow you to buy and sell goods that are not in your current station/system. If you are a station trader, for example, you hang out somewhere else from your goods; this increases safety, because trade hubs tend to attract PvP action. Similarly, you can deliver your salvage to a trade hub then go back to missioning where the missions are, while still managing the sale of your salvage. | |||
*Marketing (L3, 3.5M ISK) – allows to setup sell orders remotely. Ranges: | |||
**level 0: limited to current station | |||
**level 1: anywhere within current solar system | |||
**level 2: 5 jumps | |||
**level 3: 10 jumps | |||
**level 4: 20 jumps | |||
**level 5: entire region | |||
*Procurement (L3, 3.5M ISK) – allows to setup buy orders remotely. Ranges are the same as for Marketing skill. | |||
*Daytrading (L1, 12.5M ISK) – allows to change orders remotely. Ranges are the same as for Marketing skill. | |||
*Visibility (L3, 7.5M ISK)- increases maximum range of remote buy orders, so sellers can fill such orders from any station with this range of the remote buy order. Every buy order can have own effective range limited to this skill. Ranges are the same as for Marketing skill. | |||
===Overhead skills=== | |||
===Contract Skills=== | |||
== Trading using the Market == | == Trading using the Market == | ||