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Scouting: Difference between revisions

From EVE University Wiki
Kivena (talk | contribs)
m Removed old wartime notes.
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*Microwarpdrive - this is used for "bursting" in bubbles and getting back to a gate.   
*Microwarpdrive - this is used for "bursting" in bubbles and getting back to a gate.   
*Expanded Probe Launcher - part of a scout's job is sometimes probing down the enemy, and these ships get bonuses to probing, so best to equip for it in case you need it. Bring combat and core scanner probes.
*Expanded Probe Launcher - part of a scout's job is sometimes probing down the enemy, and these ships get bonuses to probing, so best to equip for it in case you need it. Bring combat and core scanner probes.
*No guns. Covops ships don't fight - the first rule of scouting in a covops is "if you're not cloaked, you're doing it wrong". Note, there are some exceptions to this rule (as to any) and there are some tackling covops fits out there, specifically for gang action - but again, it is assumed that by the time you're flying something like that, you know what you're doing '''(During wartime, tackling Covops fits are only allowed in the uni if you have clearance from the intel department)'''.   
*No guns. Covops ships don't fight - the first rule of scouting in a covops is "if you're not cloaked, you're doing it wrong". Note, there are some exceptions to this rule (as to any) and there are some tackling covops fits out there, specifically for gang action - but again, it is assumed that by the time you're flying something like that, you know what you're doing.   
*Lots of cap - the more cap you have, the further you can warp in a single jump.  
*Lots of cap - the more cap you have, the further you can warp in a single jump.  
*Fast cap recharge - means you can jump again a little more quickly if you're bouncing around a system.
*Fast cap recharge - means you can jump again a little more quickly if you're bouncing around a system.
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I've personally found a combination of both command channel on TS and a text chat channel in game provides a good balance - if your FC + WCs + other scouts are in a text chat channel, low priority notes can go there without interrupting voice chat. I've also had a few fleets where the scouts have setup a channel amongst themselves only, to discuss where they are and what's happening - that can also be useful, think of it as squad chat for scouts.  
I've personally found a combination of both command channel on TS and a text chat channel in game provides a good balance - if your FC + WCs + other scouts are in a text chat channel, low priority notes can go there without interrupting voice chat. I've also had a few fleets where the scouts have setup a channel amongst themselves only, to discuss where they are and what's happening - that can also be useful, think of it as squad chat for scouts.  
'''Wartime Note: Please remember during war scouts are subject to the same rules as everyone else. Specifically, that means dock up when not in fleet, and don't travel by yourself, even if no-one can see you.'''


Well, that's pretty much it for now. Best thing to do is get out there in your scout ship and practice, set up bookmarks around gates and stations in your common hunting areas, and don't be afraid to volunteer to scout for fleets as they setup - everyone loves an extra scout.  
Well, that's pretty much it for now. Best thing to do is get out there in your scout ship and practice, set up bookmarks around gates and stations in your common hunting areas, and don't be afraid to volunteer to scout for fleets as they setup - everyone loves an extra scout.