More actions
Added some introductory material to the page. |
m →Missile Damage: Clarified missile damage types, pointed out colour-recognition. |
||
| Line 49: | Line 49: | ||
As a rule, the smaller the missile type, the higher its explosion velocity and smaller its explosion radius, so a Heavy Missile (which is considered a cruiser-sized missile) would do full damage to battleships but would do greatly reduced damage to fast moving frigates. Torpedoes have the largest explosion radius and slowest explosion velocity followed by Cruise Missiles; Heavy Missiles and Heavy Assault Missiles generally have similar explosion velocities/radii; Standard Missiles have the highest explosion velocity and Rockets have the smallest explosion radius. | As a rule, the smaller the missile type, the higher its explosion velocity and smaller its explosion radius, so a Heavy Missile (which is considered a cruiser-sized missile) would do full damage to battleships but would do greatly reduced damage to fast moving frigates. Torpedoes have the largest explosion radius and slowest explosion velocity followed by Cruise Missiles; Heavy Missiles and Heavy Assault Missiles generally have similar explosion velocities/radii; Standard Missiles have the highest explosion velocity and Rockets have the smallest explosion radius. | ||
All missiles do a single type of damage and | All missiles do a single type of damage, and all missiles come in four varieties, one for each of the different damage types. You can, for example, buy four different kinds of Light Missile: Bloodclaw (kinetic damage), Flameburst (thermal), Piranha (explosive) and Sabretooth (electromagnetic). You can distinguish between them by the colour of their warhead in their icon images: kinetic missiles have green warheads, thermal red warheads, explosive yellow warheads and electromagnetic blue warheads. Since all pirate factions have at least one weakness to a particular damage type which can be entirely exploited by the missile user, missiles are considered the best way to deal damage in PvE combat. Certain ships, such as the Drake and Caracal, give a damage bonus to particular missile damage types, while other missile ships generally increase the damage through firing rate bonuses or general damage bonuses. | ||
The only module that directly increases missile damage is the Ballistic Control System, which increases both damage and firing rate. There are also two rigs that increase the damage potential of missiles, the Warhead Calefaction Catalyst (which increases damage) and the Bay Loading Accelerator (which increases firing rate) -- note that these have a high calibration requirement. | The only module that directly increases missile damage is the Ballistic Control System, which increases both damage and firing rate. There are also two rigs that increase the damage potential of missiles, the Warhead Calefaction Catalyst (which increases damage) and the Bay Loading Accelerator (which increases firing rate) -- note that these have a high calibration requirement. | ||