More actions
m →Fitting: updating to Odyssey skill names |
Dominik isu (talk | contribs) |
||
| Line 119: | Line 119: | ||
charge4name=open| | charge4name=open| | ||
charge5name=open| | charge5name=open| | ||
rig1name= | rig1name=Small Ancillary Current Router I| | ||
rig2name= | rig1typeID=31358| | ||
rig2name=Small Ancillary Current Router I| | |||
rig2typeID=31358| | |||
rig3name=open| | rig3name=open| | ||
difficulty=0| | difficulty=0| | ||
warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
version= | version=RUB 1.0| | ||
shipDNA=602:8091;4:399;1:6001;1:8517;1:9580;1:2046;1:8219;1:212;1::| | shipDNA=602:8091;4:399;1:6001;1:8517;1:9580;1:2046;1:8219;1:212;1::| | ||
skills=Caldari Frigate III</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation II</li><li>Capacitor Management II</li><li>Energy Grid Upgrades II</li><li>Light Missiles I</li><li>Shield Management III</li><li>Electronic Upgrades II</li><li>Power Grid Management III | | skills=Caldari Frigate III</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation II</li><li>Capacitor Management II</li><li>Energy Grid Upgrades II</li><li>Light Missiles I</li><li>Shield Management III</li><li>Electronic Upgrades II</li><li>Power Grid Management III | | ||
notes=A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed. </li><li>As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)</li><li>Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s.}} | notes=A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed. </li><li>As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)</li><li>Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s. </li><li>As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit. </li>}} | ||
==Tactics== | ==Tactics== | ||