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'''Electronic Warfare (EWAR)''' decreases the enemy's effectiveness in battle using electronics-based modules. It is often categorized as a "force multiplier" because, without actually doing any damage itself, electronic warfare can make a fleet several times more dangerous. | '''Electronic Warfare (EWAR)''' decreases the enemy's effectiveness in battle using electronics-based modules. It is often categorized as a "force multiplier" because, without actually doing any damage itself, electronic warfare can make a fleet several times more dangerous. | ||
There are | There are 5 basic electronic-warfare modules: | ||
* Electronic Counter Measures (ECM) | * Electronic Counter Measures (ECM) | ||
* Tracking Disruption (TD) | * Tracking Disruption (TD) | ||
* Remote Sensor Dampening (Damps, RSD) | * Remote Sensor Dampening (Damps, RSD) | ||
* Target Painting (TP) | * Target Painting (TP) | ||
* Capacitor Warfare | |||
The use of [[Tackling 101 Guide|tackling modules]] to hold the enemy in place is sometimes casually referred to as EWAR; however in Eve University, EWAR usually refers to the 4 varieties above. | The use of [[Tackling 101 Guide|tackling modules]] to hold the enemy in place is sometimes casually referred to as EWAR; however in Eve University, EWAR usually refers to the 4 varieties above. | ||
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* Tech 1: Target Painting I | * Tech 1: Target Painting I | ||
* Tech 2: Target Painting IV | * Tech 2: Target Painting IV | ||
==Capacitor Warfare== | |||
You have probably heard the phrase 'cap is life' during your time in EVE. There are many good reasons why this is true, and each one is also a reason why Capacitor Warfare can be extremely effective. Capacitor keeps many tanks working, directly feeds laser and hybrid turrets, and fully powers the fighting mid slot modules including all EWAR modules and propulsion systems. An enemy without capacitor is an enemy without options, allowing you to dictate the flow of the battle - kill them your way or if something goes wrong you can always be confident of escape since warp jamming requires cap. | |||
Capacitor Warfare, defined as direct action taken to reduce or eliminate the capacitor of a target, can be accomplished by using two types of Engineering Equipment modules, the Energy Destabilizers (also called neutralizers or neuts) and the Energy Vampires (also called nosferatu or nos) or by using Light, medium and heavy energy neutralizer drones the Acolyte EV-300, Infiltrator EV-600, and Praetor EV-900. | |||
Please see the [[Capacitor Warfare Guide]] for details. | |||
== Additional module(s) == | == Additional module(s) == | ||