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Missiles: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Missile Damage: Added a link to the NPC Damage Types page
Uryence (talk | contribs)
m Minor alteration to headings.
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The Caldari are the main missile-using race, though there are a few Minmatar and Gallente ships, and a few T2 Amarr ships, which also use missiles.  
The Caldari are the main missile-using race, though there are a few Minmatar and Gallente ships, and a few T2 Amarr ships, which also use missiles.  


== General Knowledge ==
== Kinds of Missile ==
Missiles are an oddball here (like in many things)
Missiles are unusual in their categorisation:


*Large size, high dps, short range, slow: Torpedoes (Siege Launchers)
*Large size, high dps, short range, slow: Torpedoes (Siege Launchers)
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*Med size, lower dps, high range, slower: Heavy Missiles, 'HMLs' (Heavy Missile Launcher)
*Med size, lower dps, high range, slower: Heavy Missiles, 'HMLs' (Heavy Missile Launcher)
*Med size, low dps, shorter range, fast: Standard Missiles (Assault Missile Launcher)
*Med size, low dps, shorter range, fast: Standard Missiles (Assault Missile Launcher)
*Small size, high dps (yeah lol), short range, fast: Rockets (Rocket Launcher)
*Small size, (theoretically) high dps, short range, fast: Rockets (Rocket Launcher)
*Small size, lower dps, more range, slower: Standard Missiles (Standard launcher)
*Small size, lower dps, more range, slower: Standard Missiles (Standard launcher)


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== Missile Specifics ==
== Missile Specifics ==


=== Determining Range ===
=== Range ===


The range of missiles generally tends to be one of the tougher things to figure out as the modules loaded with missiles do not show their range. One option would be to use [[EFT]], although it does not take missiles' acceleration time into account so you would need to take approximately 2-3% off the predicted flight range.
The range of missiles generally tends to be one of the tougher things to figure out as the modules loaded with missiles do not show their range. One option would be to use [[EFT]], although it does not take missiles' acceleration time into account so you would need to take approximately 2-3% off the predicted flight range.
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As a rule, the guided versions of the missiles (Standard Missile, Heavy Missile, Cruise Missile) do less damage but have much greater range than their unguided cousins (Rocket -- though they're an exception for damage -- Heavy Assault Missile, Torpedo).
As a rule, the guided versions of the missiles (Standard Missile, Heavy Missile, Cruise Missile) do less damage but have much greater range than their unguided cousins (Rocket -- though they're an exception for damage -- Heavy Assault Missile, Torpedo).


=== Missile Damage ===
=== Damage ===


Missile damage is based on several factors, the main ones being the speed of target ship and its signature radius. As missile launchers do not need to track, tracking disruption and high angular velocities do not reduce missile damage.
Missile damage is based on several factors, the main ones being the speed of target ship and its signature radius. As missile launchers do not need to track, tracking disruption and high angular velocities do not reduce missile damage.