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Tackling: Difference between revisions

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[[Category:Guides]]
'''''"The art of immobilizing the opponent in a way that said ship is unable to move"'''''
[[Category:PvP]]
"The art of immobilizing the opponent in a way that said ship is unable to move"


Tackling is one of the most important roles in fleet warfare. Making it impossible for an enemy ship to move allows the fleet to kill it.  Once tackled, the opponent can't warp away if he takes too much damage.
Tackling is one of the most important roles in fleet warfare. Making it impossible for an enemy ship to move allows the fleet to kill it.  Once tackled, the opponent can't warp away if he takes too much damage.
Before explaining how tackling works, this guide will explain the modules used in tackling.
Before explaining how tackling works, this guide will explain the modules used in tackling.


==The 3 basic modules used for tackling==
==The 3 Basic Modules Used for Tackling==


* Warp Disruptor
* Warp Disruptor
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'''Note: In Eve University fleets the frigate tacklers generally fit ''Warp Disruptors.'' This is because, when you are camping a gate, the warp disruptor's range can cover the entire uncloak area around the gate. The longer range of disruptors also helps frigate tacklers to stay out of smartbomb range.'''
'''Note: In Eve University fleets the frigate tacklers generally fit ''Warp Disruptors.'' This is because, when you are camping a gate, the warp disruptor's range can cover the entire uncloak area around the gate. The longer range of disruptors also helps frigate tacklers to stay out of smartbomb range.'''


===Stasis webifier (Web)===
===Stasis Webifier (Web)===


The stasis webifier is different from the warp disruptor and the warp scrambler. The stasis webifier focuses on decreasing the sub-warp speed of a ship.  
The stasis webifier is different from the warp disruptor and the warp scrambler. The stasis webifier focuses on decreasing the sub-warp speed of a ship.  
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'''Note: While tackling someone, always use a warp disruptor or scrambler '' 'before' '' the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. ''So point first, then web.'' '''
'''Note: While tackling someone, always use a warp disruptor or scrambler '' 'before' '' the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. ''So point first, then web.'' '''


==Extra modules for Tackling==
==Extra Modules for Tackling==


* Afterburner
* Afterburner
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The reason is simple: a tackler in a Uni fleet, as it's name suggests, '''exists''' purely for tackling. You can safely leave the damage-dealing to other ships.
The reason is simple: a tackler in a Uni fleet, as it's name suggests, '''exists''' purely for tackling. You can safely leave the damage-dealing to other ships.
If you have some powergrid and CPU left, you can fit missile launchers or projectile weapons in the highslots. These weapon systems don't using any capacitor, and a tackler's capacitor is needed to keep the warp disruptor and the stasis webifier running. Don't waste it on anything else.
If you have some powergrid and CPU left, you can fit missile launchers or projectile weapons in the highslots. These weapon systems don't using any capacitor, and a tackler's capacitor is needed to keep the warp disruptor and the stasis webifier running. Don't waste it on anything else.
[[Category:Guides]]
[[Category:PvP]]