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m →PVP/Low/NullSec: Cleanup |
m →Modules/Rigs: Cleanup, clarity, added link. |
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==Modules/Rigs== | ==Modules/Rigs== | ||
* Different versions of standard laser crystals (Multifrequency, Gamma, X-Ray, Ultra, STD, etcetera) all have different capacitor modifiers. If you're | * Different versions of standard laser crystals (Multifrequency, Gamma, X-Ray, Ultra, STD, etcetera) all have different capacitor modifiers. If you're barely capstable with Standard crystals, you won't be stable with Multifrequency. | ||
* You have to unload your guns before you can group them. You can group in the fitting screen, or whilst in space. | * You have to unload your guns before you can group them. You can group in the fitting screen, or whilst in space. | ||
* Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may | * Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may be able to increase warp scram range by 5km and surprise your enemies. (See [[Overloading|here]] for more on overheating.) | ||
* Overheating modules causes them | * Overheating modules causes heat damage to them. They can be repaired in a station with the standard repair bay, or with Nanite Repair Paste in space. Once completely burned they can only be repaired in a station. | ||
* Modules installed next to a module you are overheating will also be damaged | * Modules installed next to a module you are overheating will also be damaged. | ||
== Overview == | == Overview == | ||