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User:Hyperflarex: Difference between revisions

20 editsJoined 14 March 2013
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**Found in the HQ system and ends the Incursion.
**Found in the HQ system and ends the Incursion.


=== How to join an Incursion fleet ===
===Incursion Settings===
====Incursion Communities====
The first thing to do is find a few Incursion communities and look at them. Incursion runners don't organize in Corporations (as those would be easy to declare war on and thus threaten all those expensive ships in an easily accessible location), but in 'communities', which are basically chat channels. Most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions:
(Note that the Uni has its own incursion community, as we are at war pretty much constantly and public communities do not accept people who are at war due to the dangers that poses to the fleet.)
 
*Incursions.e-uni (Unistas, Alts, & Alumni only)
*The Valhalla Project (Public Shield HQ)
*Warp To Me Incursions (Public Shield HQ)
*The Ditanian Fleet (Public Armor HQ)
*Din-Flotten (German Public Shield HQ)
*ISN Secondary (Shiny Shield)
*ICU Public (Shiny Shield Competition)
 
 
 
====Incursion Settings====
 
After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly.
After you join all the chat channels the next thing to do is read their MOTD. This will give you information about what fits they use, where they are flying, and how to set up your overview. It is expected that pilots have correct settings so that the FC knows everyone sees the same thing. I will cover some of the common things, but each group will have slight variations that should be covered before you fly.
*Mumble (UNI) or Teamspeak (Public)
*Mumble (UNI) or Teamspeak (Public)
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UNI Checklist: http://wiki.eveuniversity.org/Incursions_checklist#Setup-guides
UNI Checklist: http://wiki.eveuniversity.org/Incursions_checklist#Setup-guides


====Fitting for Incursions====
===Fitting for Incursions===
http://wiki.eveuniversity.org/Fitting_principles


http://wiki.eveuniversity.org/Fitting_principles
http://wiki.eveuniversity.org/Vanguard_Incursion_fits
http://wiki.eveuniversity.org/Vanguard_Incursion_fits
ship progression
ship progression
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tagger, FC
tagger, FC
(sniper)
(sniper)
===Running Incursions during war time===
===Running Incursions during war time===
nomadic lifestyle, traveling
nomadic lifestyle, traveling
pickets, etc.
pickets, etc.
travel fits
travel fits
=== How to join an Incursion fleet ===
====Incursion Communities====
The first thing to do is find a few Incursion communities and look at them. Incursion runners don't organize in Corporations (as those would be easy to declare war on and thus threaten all those expensive ships in an easily accessible location), but in 'communities', which are basically chat channels. Most of the communities that people start in are fairly flexible on fits if you meet the minimum requirements but many advanced groups have strict fits that you cannot deviate from. What follows is a partial list of Incursion chat channels to explore when you start Incursions:
(Note that the Uni has its own incursion community, as we are at war pretty much constantly and public communities do not accept people who are at war due to the dangers that poses to the fleet.)
*Incursions.e-uni (Unistas, Alts, & Alumni only)
*The Valhalla Project (Public Shield HQ)
*Warp To Me Incursions (Public Shield HQ)
*The Ditanian Fleet (Public Armor HQ)
*Din-Flotten (German Public Shield HQ)
*ISN Secondary (Shiny Shield)
*ICU Public (Shiny Shield Competition)