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Broadsword: Difference between revisions

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|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to medium projectile turret rate of fire and 4% bonus to shield resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>10% bonus to medium projectile turret falloff and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators
|bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to medium projectile turret rate of fire and 4% bonus to shield resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>10% bonus to medium projectile turret falloff and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators