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→Avoiding Ganking: Various clarifications and comments |
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== Avoiding Ganking == | == Avoiding Ganking == | ||
In a T1 Industrial, the best way to avoid suicide ganks in a hauler is to fly a | In a T1 Industrial, the best way to avoid suicide ganks in a hauler is to fly a ship that can warp cloaked, and not be AFK. You should be safe moving anything through low and high security space that way. | ||
The second best is to just not be AFK. (Embarassing that that really needs to be said.) In that case, perhaps mobility (instabs/stabilizers) work as well as buffer to discourage ganking. | The second best is to just not be AFK. (Embarassing that that really needs to be said.) In that case, perhaps mobility (instabs/stabilizers) work as well as buffer to discourage ganking (No, they don't, you will not be able to align faster then a gank ship can lock, tackle and shoot you, so you still need buffer /Steave). | ||
If you must travel AFK, then buffer is all you have. | If you must travel AFK, then buffer is all you have. Some favor explosive/kinetic/thermal hardening as they believe suicide gankers consider Harbingers to bo too expensive (because of faction crystals and the cost of the hull), and that most people will be ganking in Hurricanes and Drakes. However, the high damage potential of lasers combined with the long range it can be delivered at means that they're perfect for catching haulers after they jumped trough a gate, enabling the ganker to catch both people that are afk and those that are not. | ||
If you're really trying to go anti-gank in high sec, then a Transport (65k EHP, 8k cargo on an Occator) | If you're really trying to go anti-gank in high sec, then a Deep Space Transport (65k EHP, 8k cargo on an Occator), Orca (250k EHP, 90-95k cargo) or Freighter (200k EHP 900-950k cargo) becomes mandatory. However, a blockade runner will be able to carry more cargo then a max tank DST, while staying safer due to its cloak. | ||
== Builds == | == Builds == | ||