Difference between revisions of "Flycatcher"

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(Added tanky shield fit for the Rubicon Flycatcher and changed some outdated discussion.)
(Added a small gang fit for Flycatcher after the Rubicon rebalance.)
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skills=|
 
skills=|
 
notes=This is a fleet dictor fit with sizable EHP (~20K). With all skills at V, this Flycatcher is cap stable, going 2390 m/s with MWD (3390 with heat). Jester has additional comments on this post-Rubicon Flycatcher at http://jestertrek.blogspot.com/2013/11/fit-of-week-brick-flycatcher.html.}}
 
notes=This is a fleet dictor fit with sizable EHP (~20K). With all skills at V, this Flycatcher is cap stable, going 2390 m/s with MWD (3390 with heat). Jester has additional comments on this post-Rubicon Flycatcher at http://jestertrek.blogspot.com/2013/11/fit-of-week-brick-flycatcher.html.}}
 +
 +
{{ShipFitting|
 +
ship=Flycatcher|
 +
shipTypeID=22464|
 +
fitName=Small Gang Flycatcher|
 +
fitID=Small-Gang-Flycatcher|
 +
high1name=Prototype 'Arbalest' Light Missile Launcher|
 +
high1typeID=8093|
 +
high2name=Prototype 'Arbalest' Light Missile Launcher|
 +
high2typeID=8093|
 +
high3name=Prototype 'Arbalest' Light Missile Launcher|
 +
high3typeID=8093|
 +
high4name=Prototype 'Arbalest' Light Missile Launcher|
 +
high4typeID=8093|
 +
high5name=Prototype 'Arbalest' Light Missile Launcher|
 +
high5typeID=8093|
 +
high6name=Prototype 'Arbalest' Light Missile Launcher|
 +
high6typeID=8093|
 +
high7name=Interdiction Sphere Launcher I|
 +
high7typeID=22782|
 +
high8name=Prototype Cloaking Device I|
 +
high8typeID=11370|
 +
mid1name=Limited 1MN Microwarpdrive I|
 +
mid1typeID=5973|
 +
mid2name=Medium F-S9 Regolith Shield Induction|
 +
mid2typeID=8517|
 +
mid3name=X5 Prototype Engine Enervator|
 +
mid3typeID=4025|
 +
mid4name=Adaptive Invulnerability Field II|
 +
mid4typeID=2281|
 +
mid5name=EM Ward Amplifier II|
 +
mid5typeID=2553|
 +
low1name=Co-Processor II|
 +
low1typeID=3888|
 +
charge1name=Caldari Navy Scourge Light Missile x1|
 +
charge1typeID=27361|
 +
charge2name=Warp Disrupt Probe x3|
 +
charge2typeID=22778|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Small Core Defense Field Extender I|
 +
rig1typeID=31788|
 +
rig2name=Small Core Defense Field Extender I|
 +
rig2typeID=31788|
 +
difficulty=2|
 +
warsop=A|
 +
warsopReason=|
 +
version=RUBI 1.0|
 +
shipDNA=22464:8093;6:11370;1:22782;1:2281;1:2553;1:4025;1:5973;1:8517;1:3888;1:31788;2:22778;3:27361;1::|
 +
skills=|
 +
notes=A Flycatcher fit for small gang work. 10.9K EHP as listed, but the powergrid is very tight. A fitting rig can be used in place of a field extender in exchange for about 1k EHP. Speed is 2390 m/s (3390 with heat).</li><li>DPS with kinetic missiles is around 120, but can be applied in a large portion of the Flycatcher's targeting range. Range with max skills is 63 km. }}
  
  

Revision as of 04:46, 25 November 2013

EVE University Database
 
Ship Database
Flycatcher
CornerT2h.png
Flycatcher
Caldari State
Caldari State
Interdictors
Cormorant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Destroyer Skill Bonus:
5% bonus to Rocket and Light Missile explosion radius per level
10% bonus to Rocket and Light Missile Velocity per level
Interdictors Skill Bonus:
10% bonus to Rocket and Light Missile kinetic damage per level
10% reduction in Microwarpdrive signature radius penalty per level
Role Bonus:
Can fit Interdiction Sphere Launchers

Required Skills
  • Caldari Destroyer V11d 20h 26m
    • Caldari Frigate III8h 53m
      • Spaceship Command I8m
  • Interdictors I41m
    • Spaceship Command IV1d 1h 8m
    • Graviton Physics I41m
      • Science V5d 22h 13m
      • Power Grid Management V5d 22h 13m
    • Propulsion Jamming V17d 18h 40m
      • CPU Management III4h 26m
      • Navigation II47m
Training Time what's this?
43d 4h 12m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cormorant
Cormorant.jpg
Cormorant
Standard Destroyers Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png3 Icon low slot.png2
Icon powergrid.png68 MW Icon cpu.png200 tf
Icon velocity.png250 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
60 MW
CPU
cpu output
270 tf
Capacitor
capacitor
650 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
1
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
315 m/s
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
9 AU/s
Base Time to Warp
base time to warp
6.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
80 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
650 HP
Mass
ship mass
1,350,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
625 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Flycatcher is the Caldari interdictor. It can be fit with a sizable tank compared to other dictors, making it a viable option post-Rubicon for shield fleets.

Skills

Further information about additional or recommended skills to pilot Flycatcher for a specific or it's common role(s) can be written here.

Fitting

Tanky Fleet Dictor
Flycatcher: Tanky Fleet Dictor
EFT
[Flycatcher, Tanky Fleet Dictor]
Prototype Cloaking Device I
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Interdiction Sphere Launcher I

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Damage Control II

Small Core Defense Field Extender I
Small Core Defense Field Extender I



Republic Fleet EMP S x1
Warp Disrupt Probe x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Small Gang Flycatcher
Flycatcher: Small Gang Flycatcher
EFT
[Flycatcher, Small Gang Flycatcher]
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Prototype 'Arbalest' Light Missile Launcher
Interdiction Sphere Launcher I
Prototype Cloaking Device I

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
X5 Prototype Engine Enervator
Adaptive Invulnerability Field II
EM Ward Amplifier II

Co-Processor II

Small Core Defense Field Extender I
Small Core Defense Field Extender I



Caldari Navy Scourge Light Missile x1
Warp Disrupt Probe x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Flycatcher fit for small gang work. 10.9K EHP as listed, but the powergrid is very tight. A fitting rig can be used in place of a field extender in exchange for about 1k EHP. Speed is 2390 m/s (3390 with heat).
  • DPS with kinetic missiles is around 120, but can be applied in a large portion of the Flycatcher's targeting range. Range with max skills is 63 km.


Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Notes

This vessel qualifies for the University Ship Replacement Program.