More actions
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''Skills:'' | ''Skills:'' | ||
* Tech two weaponry (increase your damage projection). | * Tech two weaponry (increase your damage projection). | ||
* Ship or subsystem skills (most ships have combat-related bonuses tied to the hull bonus). | |||
* Gunnery support skills (increase your overall efficiency through increased tracking, range and damage). | * Gunnery support skills (increase your overall efficiency through increased tracking, range and damage). | ||
* Target Management and Advanced Target Management (to be able to lock up more targets). | * Target Management and Advanced Target Management (to be able to lock up more targets). | ||
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* Listen to the fleet commander and target caller (follow tags and target calls). | * Listen to the fleet commander and target caller (follow tags and target calls). | ||
* Lock up all primary and secondary targets as you land on grid (figure out order after). | * Lock up all primary and secondary targets as you land on grid (figure out order after). | ||
* Assign your drones to the dronebunny as quickly as possible, they usually type ' | * Assign your drones to the dronebunny as quickly as possible, they usually type 'DDD' when ready. | ||
** Make sure your drones are assigned to the dronebunny (hover over them in the drone window, says assigned). | |||
** Let the dronebunny know if your drones are idle (ask them to cycle guns). | |||
* Keep pre-locking targets throughout the site (always have max number of enemies locked). | * Keep pre-locking targets throughout the site (always have max number of enemies locked). | ||
* Past four webs or painters (alternatively two bonused webs or painters) on a single target, the returns are largely wasted. | * Past four webs or painters (alternatively two bonused webs or painters) on a single target, the returns are largely wasted. | ||
** If your primary target is already webbed down, put your webs on the secondary or tertiary target. That way they will already be webbed down by the time you finish your primary target, speeding up the process considerably. | ** In general, if you have two webs put one on the primary and one on the secondary target. | ||
** If your primary target is already sufficiently webbed down, put your webs on the secondary or tertiary target. That way they will already be webbed down by the time you finish your primary target, speeding up the process considerably. | |||
** You can also keep an eye on whatever target the drones are shooting at and apply your webs on that. | ** You can also keep an eye on whatever target the drones are shooting at and apply your webs on that. | ||
** In short, an unused module is a wasted module, so make sure yours is put to good use. | ** In short, an unused module is a wasted module, so make sure yours is put to good use. | ||
* When the Sansha rats spawn at a distance, they'll use their microwarpdrives to burn straight at you until they hit their preferred orbit. If you can lock them fast enough while they are doing so, you'll have a ship with blown up signature and no transversal (very easy to hit even for battleships). | * When the Sansha rats spawn at a distance, they'll use their microwarpdrives to burn straight at you until they hit their preferred orbit. If you can lock them fast enough while they are doing so, you'll have a ship with blown up signature and no transversal (very easy to hit even for battleships). | ||
* If you cannot hit the primary target (due to range issues or tracking issues), let the fleet commander know (mostly they'll tell you to hit secondary targets until the primary is within range or dead already). | * If you cannot hit the primary target (due to range issues or tracking issues), let the fleet commander know (mostly they'll tell you to hit secondary targets until the primary is within range or dead already). | ||