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→Dreadnoughts: Reworked, cleanup. |
→Carriers: Restructured, cleanup, added links. |
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== Carriers == | == Carriers == | ||
These are giant logistics platforms. They have the ability to store 1 | These are giant logistics platforms. They have the ability to store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so that pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. | ||
The effects | A carrier has a 50% per level range bonus to two of the following, depending on which race's carrier it is: capital energy transferers, capital shield transporters and capital remote armor repairers. The Amarr Archon gets cap transfer and armor rep, the Gallente Thanathos and Minmatar Nidhoggur get shield and armor, and the Caldari Chimera gets cap transfer and shield. In addition to that, the Chimera and Archon get a resistances bonus (armor for Archon, shield for Chimera), the Nidhoggur gets a capital remote rep amount bonus and the Thanatos gets a fighter damage bonus. All carriers get the ability to control one extra drone per level in addition to the normal five, and the ability to use fighters (but not fighter bombers). They can't fit any guns or launchers at all, so the high slots are usually used for energy neutralizers, smartbombs (for killing drones or small ships) and remote reps. | ||
Just like dreadnaughts, carriers also get a special module that only they can fit: the triage module. Its effects are: | |||
* -100% speed | * -100% speed | ||
* -100% amount of drones controllable | * -100% amount of drones controllable | ||
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* +100% remote hull rep/cap transfer amount | * +100% remote hull rep/cap transfer amount | ||
* -50% remote hull rep/cap transer cycle time | * -50% remote hull rep/cap transer cycle time | ||
* +9999900% | * +9999900% ewar cap use (all ewar mods will therefore take more cap then the ship could ever get, making them impossible to use) | ||
* Immune to | * Immune to ewar | ||
* Can't recieve remote support | * Can't recieve remote support | ||
* Can't jump out or warp away | * Can't jump out or warp away | ||
The triage | The triage module has a 5 minute cycle time and, like the siege module, also uses stront. The amount used per cycle is 250 - 25 * (level of Tactical Logistics Reconfiguration). | ||
Carriers and supercarriers can also use warfare links, but | |||
Carriers and supercarriers can also use warfare links, but like [[Battlecruiser|battlecruisers]] and field [[Battlecruiser#Command Ships|command ships]], they don't get a ship bonus to strength. | |||
*Amarr : [http://wiki.eveonline.com/wiki/Archon Archon] | *Amarr : [http://wiki.eveonline.com/wiki/Archon Archon] | ||