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| |maxvelocity=110 m/s | | |maxvelocity=110 m/s |
| |inertia=0.116 | | |inertia=0.116 |
− | |warpspeed=3 AU/s | + | |warpspeed=2.2 AU/s |
| |warptime=17.06 s | | |warptime=17.06 s |
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Revision as of 20:52, 4 December 2013
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Boundless Creation
Boundless Creation’s ships are based on the Brutor Tribe’s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
SHIP BONUSES
Minmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire, 10% bonus to large projectile turret falloff per level Marauder Skill Bonus: 7.5% bonus to Shield Boost amount, 7.5% bonus to large projectile turret tracking per level Role Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
Required Skills
- Minmatar Battleship V47d 9h 46m
- Spaceship Command IV1d 1h 8m
- Minmatar Cruiser IV5d 5h 42m
- Marauders I1h 23m
- Spaceship Command V5d 22h 13m
- Energy Grid Upgrades V11d 20h 26m
- Advanced Weapon Upgrades V35d 13h 20m
Training Time what's this?107d 2h 1m
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Grouping
▪ Variations Tempest Tribal Issue
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High Amount of High Slots High Amount of Low Slots
18,600 MW 600 tf
120 m/sec
600 m³
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, Tempest
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High Amount of High Slots
16,000 MW 550 tf
127 m/sec
780 m³
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, Tempest Fleet Issue
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High Amount of High Slots High Amount of Low Slots
17,500 MW 580 tf
130 m/sec
815 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 4
Rig
2
large
Calibration 400
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Navigation |
Base Time to Warp 17.06 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 6,900 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 7,300 HP
Armor Resistances
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Shields |
Shield Capacity 8,300 HP
Shield Resistances
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Summary
You can write a summary for Vargur here.
Skills
Further information about additional or recommended skills to pilot Vargur for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Vargur.
Tactics
No sub-article about Vargur roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vargur here.
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