Difference between revisions of "Template:Incursion rats"
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− | | Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig<small> <ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Speed<small> <ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed<small> <ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Damage / Volley<small> <ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Range<small> <ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr> | + | | Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig<small> <ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Speed<small> <ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed<small> <ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Damage / Volley<small> <ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Range<small> <ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP<small> <ref>This is the amount of damage this ship can take, taking into account their resists. All ships, except the <strong>Lirsautton Parichaya<strong> have omni tanks. Hover over the icon for information about raw hitpoints.</ref></small></th></tr> |
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Damage / Volley</th><th nowrap style="background:#222222;" data-sort-type="number">Range</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr> | | Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th><th nowrap style="background:#222222;" data-sort-type="text">Name</th><th nowrap style="background:#222222;" data-sort-type="number">Sig</th><th nowrap style="background:#222222;" data-sort-type="number">Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background:#222222;" data-sort-type="number">Damage / Volley</th><th nowrap style="background:#222222;" data-sort-type="number">Range</th><th nowrap style="background:#222222;" data-sort-type="number">Effective HP</th></tr> | ||
| Renyn Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td> | | Renyn Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td> | ||
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</tr> | </tr> | ||
| Lirsautton Parichaya = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td> | | Lirsautton Parichaya = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">3 </span>[[image:icon_target_cruiser.png|16px|Medium target]]</td> | ||
− | <td nowrap style="vertical-align:middle;"><span style="display:none;">Lirsautton Parichaya </span><div style="text-align:left;">Lirsautton Parichaya [[image:icon_multispectral_ecm_i.png|24px|Jamming - 12 strength at 72+50 km range]]</div></td> | + | <td nowrap style="vertical-align:middle;"><span style="display:none;">Lirsautton Parichaya </span><div style="text-align:left;">Lirsautton Parichaya<small> <ref>The <strong>Lirsautton Parichaya</strong> doesn't share the traditional omni tank of its brethren and is a little weaker against thermal damage and stronger against explosive damage. Overall, the effective hitpoints for thermal damage is 23,961 ehp compared to 29,875 ehp for explosive damage.</ref></small> [[image:icon_multispectral_ecm_i.png|24px|Jamming - 12 strength at 72+50 km range]]</div></td> |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">125 </span>[[image:Icon_ship_sig.png|24px|Signature]] 125 m</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">125 </span>[[image:Icon_ship_sig.png|24px|Signature]] 125 m</td> | ||
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1400 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,400 m/s</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">1400 </span>[[image:Icon_velocity.png|24px|Velocity]] 1,400 m/s</td> | ||
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</tr> | </tr> | ||
| Citizen Astur = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | | Citizen Astur = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | ||
− | <td nowrap style="vertical-align:middle;"><span style="display:none;">Citizen Astur </span><div style="text-align:left;">Citizen Astur<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. | + | <td nowrap style="vertical-align:middle;"><span style="display:none;">Citizen Astur </span><div style="text-align:left;">Citizen Astur<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the <strong>Deltole Tegmentum</strong> in all but the name.</ref></small> [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ / 12 sec at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td> |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | ||
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | ||
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</tr> | </tr> | ||
| Slave 32152 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | | Slave 32152 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | ||
− | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave 32152 </span><div style="text-align:left;">Slave 32152<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. | + | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave 32152 </span><div style="text-align:left;">Slave 32152<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the <strong>Deltole Tegmentum</strong> in all but the name.</ref></small> [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ / 12 sec at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td> |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | ||
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | ||
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</tr> | </tr> | ||
| Slave Tama01 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | | Slave Tama01 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | ||
− | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Tama01 </span><div style="text-align:left;">Slave Tama01<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. | + | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Tama01 </span><div style="text-align:left;">Slave Tama01<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the <strong>Deltole Tegmentum</strong> in all but the name.</ref></small> [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ / 12 sec at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td> |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | ||
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | ||
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</tr> | </tr> | ||
| Slave Heavenbound02 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | | Slave Heavenbound02 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | ||
− | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Heavenbound02 </span><div style="text-align:left;">Slave Heavenbound02<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. | + | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Heavenbound02 </span><div style="text-align:left;">Slave Heavenbound02<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the <strong>Deltole Tegmentum</strong> in all but the name.</ref></small> [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ / 12 sec at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td> |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | ||
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | ||
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</tr> | </tr> | ||
| Slave Endoma01 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | | Slave Endoma01 = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | ||
− | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Endoma01 </span><div style="text-align:left;">Slave Endoma01<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. | + | <td nowrap style="vertical-align:middle;"><span style="display:none;">Slave Endoma01 </span><div style="text-align:left;">Slave Endoma01<small> <ref name="spawn">Only one of these will spawn at in the end, be that <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the <strong>Deltole Tegmentum</strong> in all but the name.</ref></small> [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ / 12 sec at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td> |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | ||
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | ||
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</tr> | </tr> | ||
| Citizen / Slave = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | | Citizen / Slave = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">5 </span>[[image:icon_target_battleship.png|16px|Large target]]</td> | ||
− | <td nowrap style="vertical-align:middle;"><span style="display:none;">Citizen / Slave </span><div style="text-align:left;">Citizen / Slave<small> <ref name="combo">This is a combined entry for the randomized spawn in the end that spawns either <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. | + | <td nowrap style="vertical-align:middle;"><span style="display:none;">Citizen / Slave </span><div style="text-align:left;">Citizen / Slave<small> <ref name="combo">This is a combined entry for the randomized spawn in the end that spawns either <strong>Citizen Astur</strong>, Slave 32152, Slave Endoma01, Slave Heavenbound02 or Slave Tama01. These are identical to the <strong>Deltole Tegmentum</strong> in all but the name.</ref></small> [[image:icon_warp_disruptor_i.png|24px|Warp disrupting - 1 strength at 20 km range]][[image:icon_energy_neutralizer_i.png|24px|Energy neutralizing - 360 GJ / 12 sec at 12 km range]][[image:icon_target_painter_i.png|24px|Target painting - 37,5% strength at 45+90 km range]]</div></td> |
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">540 </span>[[image:Icon_ship_sig.png|24px|Signature]] 540 m</td> | ||
<td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> | <td nowrap style="width:auto; vertical-align:middle; text-align:left;"><span style="display:none;">850 </span>[[image:Icon_velocity.png|24px|Velocity]] 850 m/s</td> |
Revision as of 15:57, 9 December 2013
Syntax
- {{incursion rats|parameter}}
A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.
Opening and closing the table
- Start
- <Sansha Incursion Rat's name>
- End
The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.
Example
The following:
{{incursion rats|Start}} {{incursion rats|Renyn Meten}} {{incursion rats|Niarja Myelen}} {{incursion rats|Mara Paleo}} {{incursion rats|Deltole Tegmentum}} {{incursion rats|Outuni Mesen}} {{incursion rats|End}} |
Would result in this:
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
Niarja Myelen Jamming - 6 strength at 32+36 km range |
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | |
65 m | 2,050 m/s | 310 m/s | 60 km(no weapons) | (no weapons) | 30k ehp | ||
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
- ^ The Outuni Mesen does 82% EM and 18% thermal damage with its turrets.
Or alternatively without any reference notes for situational spawns:
{{incursion rats|Start2}} {{incursion rats|Orkashu Myelen}} {{incursion rats|Raa Thalamus}} {{incursion rats|Youl Meten}} {{incursion rats|End2}} |
Would result in this:
Name | Sig | Speed | Orbit / Speed | Damage / Volley | Range | Effective HP | |
---|---|---|---|---|---|---|---|
Orkashu Myelen Jamming - 3 strength at 32+36 km range |
53 m | 2,760 m/s | 405 m/s | 5 km(no weapons) | (no weapons) | 3k ehp | |
Raa Thalamus |
200 m | 1,520 m/s | 205 m/s | 18 km400 hp | 80 dps23 - 33 km | 38k ehp | |
33 m | 2,550 m/s | 410 m/s | 8 km192 hp | 38 dps10 - 12 km | 3k ehp | ||
Everytime you pull ore from the asteroid, there is a chance of a new spawn containing these new or a combination of these and some of the frigates above. |