More actions
→Advanced tactics: Added a section on highly specialized fleets. |
→Competition: Added information about how competitions are settled, what seems to decide the winner. Also emphasized the need for flexible target calling. |
||
| Line 364: | Line 364: | ||
Second, competition is all about beating your opponent. In order to do that you need simply be better than them, in everything (lock faster, shoot further, do more damage etc.) … or you need to play at your strengths and their weaknesses. In order to do that, you naturally have to know not only your own fleet, but theirs as well, and quickly be able to judge them. | Second, competition is all about beating your opponent. In order to do that you need simply be better than them, in everything (lock faster, shoot further, do more damage etc.) … or you need to play at your strengths and their weaknesses. In order to do that, you naturally have to know not only your own fleet, but theirs as well, and quickly be able to judge them. | ||
Third, it is a widely held belief that competitions are measured in raw damage done to the Sansha. This means that hitting the armour and hull (which have little to no resists) earns you more points compared to hitting the shield (which has high resists). As such, trying to prioritize making hits to armour and hull is a common strategy to gain an edge, because if you can alpha away the armour and hull on a ship, you ''"win"'' that ship even if someone else chipped away the entire shield. | |||
Given how a cruiser like the '''Auga Hypophysis''' has 31,185 raw hit points, compared to a frigate like the '''Tama Cerebellum''' with its 5,390 raw hit points, you can clearly see the value in focusing on the Auga to make sure you get the most points from that, even if it means completely ignoring the 3-4 Tamas on grid. | |||
Things to consider, but not be limited to: | Things to consider, but not be limited to: | ||
* '''Shifting priorities''' | |||
: Priorities change when you're running in competition mode, so don't be afraid to deviate from your normal kill orders. Ships like '''Niarja Myelen''' and '''Arnon Epithalamus''' who are usually prioritized targets because they jam, might end up being key pieces in your struggle for dominance. If any of your fleet members are jammed, they remain high priority targets, but if they jam any of the members of the competing fleet, you'd want them alive for as long as possible. Have fleet members call out if they get jammed during competitions, so you can make the right call. | |||
* '''Suitable engagement range?''' | * '''Suitable engagement range?''' | ||
: Can you outrange them or perform better at short range because they are range-fit? This is highly situational based on what site you’re running. The enemies would need to spawn out of their range for you to outrange them. Similarly they’d need to all spawn within your range if you planned to outperform them at close range. | : Can you outrange them or perform better at short range because they are range-fit? This is highly situational based on what site you’re running. The enemies would need to spawn out of their range for you to outrange them. Similarly they’d need to all spawn within your range if you planned to outperform them at close range. | ||