Difference between revisions of "Omen"
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==Summary== | ==Summary== | ||
− | The Omen is the [[Amarr]] Attack Cruiser, offering bonuses for Medium Energy Turret capacitor use and rate of fire. With 6 low slots and 3 mids, the Omen is a natural armor tanker. In PvP, the Omen is usually armor tank fit with either a 1600 mm plate and medium pulse lasers or 400 mm plate and a full rack of heavy pulse lasers. With its decent tank, an above average drone bandwidth and the ability to swap crystals on the fly, the Omen can adapt to combat at many ranges, but really excels at skirmishing range (20 - 30 km). The Omen also makes an excellent L2 / L3 security mission boat. | + | The Omen is the [[Amarr]] Attack Cruiser, offering bonuses for Medium Energy Turret capacitor use and rate of fire. With 6 low slots and 3 mids, the Omen is a natural armor tanker. In PvP, the Omen is usually armor tank fit with either a 1600 mm plate and focused medium pulse lasers or 400 mm plate and a full rack of heavy pulse lasers. With its decent tank, an above average drone bandwidth and the ability to swap crystals on the fly, the Omen can adapt to combat at many ranges, but really excels at skirmishing range (20 - 30 km). The Omen also makes an excellent L2 / L3 security mission boat. |
In general, the [[Maller]] is used for brawling range combat instead of the Omen because of its greatly superior tank. The [[Omen Navy Issue]] is superior to the Omen for skirmishing, but its price is significantly greater, often making it a primary target in fights. | In general, the [[Maller]] is used for brawling range combat instead of the Omen because of its greatly superior tank. The [[Omen Navy Issue]] is superior to the Omen for skirmishing, but its price is significantly greater, often making it a primary target in fights. |
Revision as of 18:57, 26 December 2013
Slot layout has changed.
RELATED UNI-WIKI REFERENCES
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The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Omen is the Amarr Attack Cruiser, offering bonuses for Medium Energy Turret capacitor use and rate of fire. With 6 low slots and 3 mids, the Omen is a natural armor tanker. In PvP, the Omen is usually armor tank fit with either a 1600 mm plate and focused medium pulse lasers or 400 mm plate and a full rack of heavy pulse lasers. With its decent tank, an above average drone bandwidth and the ability to swap crystals on the fly, the Omen can adapt to combat at many ranges, but really excels at skirmishing range (20 - 30 km). The Omen also makes an excellent L2 / L3 security mission boat.
In general, the Maller is used for brawling range combat instead of the Omen because of its greatly superior tank. The Omen Navy Issue is superior to the Omen for skirmishing, but its price is significantly greater, often making it a primary target in fights.
The Omen will benefit greatly from drone and navigation skills, on top of gunnery and tanking skills. Although it doesn't have stellar DPS, it has good damage application, making the Omen a good balance of tank, speed and firepower.
Skills
Further information about additional or recommended skills to pilot Omen for a specific or it's common role(s) can be written here.
Fitting
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Focused Anode Medium Particle Stream I
Experimental 10MN Afterburner I
Patterned Stasis Web I
Optical Tracking Computer I
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Small 'Accommodation' Vestment Reconstructer I
Extruded Heat Sink I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Anti-Explosive Pump I
Warrior I x5
Warrior I x3
Optimal Range Script x1
Imperial Navy Multifrequency M x5
Imperial Navy Ultraviolet M x5
Imperial Navy Infrared M x5
Imperial Navy Radio M x5
- An introduction fit for new Amarr pilots. Should be able to complete L2 missions easily, but the T2 version (below) is probably required to do L3 missions.
- With all skills at V and before boosts, this ship has 20 K EHP, flies at 670 m/s (865 m/s with AB overheated) and align in 8.1 s (5.7 s with AB off).
- The capacitor will last for 3 min 28 s with all modules on. It is stable at 70% with the AB and armor repair off.
- Damage varies between 331 dps at 14 + 9.3 km with Imperial Navy Multifrequency to 173 dps at 45 + 9.3 km with IN Radio.
- Peak repair rate is 58 EHP/s.
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Focused Medium Beam Laser II
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
Conjunctive Radar ECCM Scanning Array I
800mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Small Armor Repairer II
Extruded Heat Sink I
Medium Anti-Explosive Pump I
Medium Energy Collision Accelerator I
Medium Capacitor Control Circuit I
Hobgoblin II x5
Hobgoblin II x3
Imperial Navy Multifrequency M x5
Imperial Navy Xray M x5
Imperial Navy Infrared M x5
Aurora M x5
- A T2 mission fit. Should be able to complete L2 and L3 missions.
- With all skills at V and before boosts, this ship has 23 K EHP, flies at 1802 m/s (2564 m/s with MWD overheated) and align in 8.2 s (5.8 s with MWD off).
- The capacitor will last for 1 min 3 s with all modules on. It is stable at 53% with the MWD and armor repair off.
- Damage varies between 436 dps at 13 + 9.3 km with Imperial Navy Multifrequency to 294 dps at 47 + 7.5 km with Aurora.
- Peak repair rate is 65 EHP/s.
- The ECCM module can be replaced by a Sensor Booster if dampening is expected or a Tracking Computer for higher range or tracking.
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
Tracking Computer II
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Medium Ancillary Current Router I
Medium Energy Locus Coordinator I
Medium Energy Collision Accelerator I
Hammerhead II x4
Optimal Range Script x1
Imperial Navy Multifrequency M x5
Imperial Navy Xray M x5
Scorch M x5
- A PvP fit using Heavy Pulse Laser. The fitting requirement of the lasers prevent the use of a large plate, reducing the tank. The range and dps is however significantly greater than the Focused Medium Pulse laser fit, below.
- This fit is intended for skirmish range, around 30 km. Once scrambled and webbed the ship as fitted does not have a long life expectancy because of its weak tank.
- With all skills at V and before boosts, this ship has 16.6 K EHP, flies at 1988 m/s (2835 m/s with MWD overheated) and align in 7.8 s (5.4 s with MWD off).
- The capacitor will last for 1 min 22 s with all modules on. It will last for 6 min 11 s with the MWD off.
- Damage varies between 557 dps at 9.7 + 6.5 km with Imperial Navy Multifrequency to 470 dps at 29.5 + 6.5 km with Scorch.
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
Tracking Computer II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Medium Ancillary Current Router I
Medium Semiconductor Memory Cell I
Medium Energy Collision Accelerator I
Hammerhead II x4
Optimal Range Script x1
Imperial Navy Multifrequency M x5
Imperial Navy Xray M x5
Imperial Navy Standard M x5
Scorch M x5
- A PvP fit using Focused Medium Pulse Laser. Has a heavier tank and the capacitor will last longer than the Heavy Pulse fit above, but lower dps and lower range.
- This fit is intended for skirmish range, around 25 - 27 km.
- With all skills at V and before boosts, this ship has 27.6 K EHP, flies at 1814 m/s (2574 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off).
- The capacitor will last for 2 min 2 s with all modules on. It is stable at 56% with the MWD off.
- Damage varies between 499 dps at 7.8 + 4.9 km with Imperial Navy Multifrequency to 423 dps at 23 + 4.9 km with Scorch.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.