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User:Drake shea: Difference between revisions

41 editsJoined 31 December 2013
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| shipDNA=
| shipDNA=
| skills=
| skills=
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry donres are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistcal ships of field</li><li>This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions
}}
 
{{ShipFitting
| ship=Ishtar
| shipTypeID=12005
| fitName=Incursions - Assaults
| fitID=Vanguards
| high1name=200mm Prototype Gauss Gun
| high1typeID=14278
| high2name=200mm Prototype Gauss Gun
| high2typeID=14278
| high3name=200mm Prototype Gauss Gun
| high3typeID=14278
| high4name=200mm Prototype Gauss Gun
| high4typeID=14278
| mid1name=Gistum C-Type 10MN Afterburner
| mid1typeID=18660
| mid2name=EM Ward Field II
| mid2typeID=2301
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Republic Fleet Large Shield Extender
| mid4typeID=31932
| mid5name=Federation Navy Omnidirectional Tracking Link
| mid5typeID=31942
| low1name=Damage Control Unit II
| low1typeID=2048
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Drone Damage Amplifier II
| low4typeID=4405
| low5name=Drone Damage Amplifier II
| low5typeID=4405
| drone1name=Garde II x5
| drone1typeID=28211
| drone2name=Heavy Shield Maintenance Bot I x5
| drone2typeID=22765
| drone3name=Warrior II x5
| drone3typeID=2488
| drone4name=Valkyrie II x5
| drone4typeID=21640
| drone5name=open
| charge1name=Federation Navy Antimatter Charge M x10000
| charge1typeID=22977
| charge2name=Federation Navy Lead Charge M x5000
| charge2typeID=22985
| charge3name=Nanite Repair Paste x100
| charge3typeID=28668
| charge4name=open
| charge5name=open
| rig1name=Medium Core Defense Field Extender II
| rig1typeID=31796
| rig2name=Medium Anti-EM Screen Reinforcer II
| rig2typeID=31724
| difficulty=2
| warsop=G
| warsopReason=WARSOP Reason-Deadspace Modules
| version=Odessey 1.1
| shipDNA=
| skills=
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range
}}
}}