Drake shea (talk | contribs) No edit summary |
Drake shea (talk | contribs) No edit summary |
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| shipDNA= | | shipDNA= | ||
| skills= | | skills= | ||
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry | | notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space can be used for EMC drones for traveling, or extra Warriors and Valkyries for fleetmates</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>This ship is about as good as a T1 battleship, so a T3 cruiser or pirate BS is still better for incursions | ||
}} | |||
{{ShipFitting | |||
| ship=Ishtar | |||
| shipTypeID=12005 | |||
| fitName=Incursions - Assaults | |||
| fitID=Vanguards | |||
| high1name=200mm Prototype Gauss Gun | |||
| high1typeID=14278 | |||
| high2name=200mm Prototype Gauss Gun | |||
| high2typeID=14278 | |||
| high3name=200mm Prototype Gauss Gun | |||
| high3typeID=14278 | |||
| high4name=200mm Prototype Gauss Gun | |||
| high4typeID=14278 | |||
| mid1name=Gistum C-Type 10MN Afterburner | |||
| mid1typeID=18660 | |||
| mid2name=EM Ward Field II | |||
| mid2typeID=2301 | |||
| mid3name=Adaptive Invulnerability Field II | |||
| mid3typeID=2281 | |||
| mid4name=Republic Fleet Large Shield Extender | |||
| mid4typeID=31932 | |||
| mid5name=Federation Navy Omnidirectional Tracking Link | |||
| mid5typeID=31942 | |||
| low1name=Damage Control Unit II | |||
| low1typeID=2048 | |||
| low2name=Drone Damage Amplifier II | |||
| low2typeID=4405 | |||
| low3name=Drone Damage Amplifier II | |||
| low3typeID=4405 | |||
| low4name=Drone Damage Amplifier II | |||
| low4typeID=4405 | |||
| low5name=Drone Damage Amplifier II | |||
| low5typeID=4405 | |||
| drone1name=Garde II x5 | |||
| drone1typeID=28211 | |||
| drone2name=Heavy Shield Maintenance Bot I x5 | |||
| drone2typeID=22765 | |||
| drone3name=Warrior II x5 | |||
| drone3typeID=2488 | |||
| drone4name=Valkyrie II x5 | |||
| drone4typeID=21640 | |||
| drone5name=open | |||
| charge1name=Federation Navy Antimatter Charge M x10000 | |||
| charge1typeID=22977 | |||
| charge2name=Federation Navy Lead Charge M x5000 | |||
| charge2typeID=22985 | |||
| charge3name=Nanite Repair Paste x100 | |||
| charge3typeID=28668 | |||
| charge4name=open | |||
| charge5name=open | |||
| rig1name=Medium Core Defense Field Extender II | |||
| rig1typeID=31796 | |||
| rig2name=Medium Anti-EM Screen Reinforcer II | |||
| rig2typeID=31724 | |||
| difficulty=2 | |||
| warsop=G | |||
| warsopReason=WARSOP Reason-Deadspace Modules | |||
| version=Odessey 1.1 | |||
| shipDNA= | |||
| skills= | |||
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range | |||
}} | }} | ||