Drake shea (talk | contribs) No edit summary |
Drake shea (talk | contribs) No edit summary |
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| warsopReason=WARSOP Reason-Deadspace Modules | | warsopReason=WARSOP Reason-Deadspace Modules | ||
| version=Odessey 1.1 | | version=Odessey 1.1 | ||
| shipDNA= | | shipDNA= 12005:14278;4:18660;1:2301;1:2281;1:31932;1:31942;1:2048;1:4405;4:31796;1:31724;1:22977;10000:22985;5000:28668;100:28211;5:22765;5:2488;5:21640;5:: | ||
| skills= | | skills= | ||
| notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range | | notes=This fit requires very high drones skills and HAC skills in order to be effective</li><li>The sentry drones are key to this fit and the shield bots are vital to fleet security</li><li>The remaining 125 m3 of drone bay space should be used for Warriors and Valkyries for when the fleet is moving for certain sites</li><li>Federation Navy Gardes can be used if either tracking or skills are lacking, but at a large loss of range</li><li>This ship needs to orbit a ship (drones) in a similar fashion as the logistical ships of field</li><li>ALWAYS broadcast as soon as you see a yellowbox because this ship doesn't have a large tank buffer</li><li>Faction lead charges are better because they can hit out to 30km with half falloff range | ||
}} | }} | ||