Difference between revisions of "Maulus"
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==Fitting== | ==Fitting== | ||
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{{ShipFitting| | {{ShipFitting| | ||
ship=Maulus| | ship=Maulus| | ||
shipTypeID=609| | shipTypeID=609| | ||
− | fitName= | + | fitName=Damp| |
− | fitID= | + | fitID=Damp| |
− | high1name= | + | high1name=150mm Light AutoCannon II| |
− | + | high1typeID=2881| | |
− | + | high2name=150mm Light AutoCannon II| | |
− | + | high2typeID=2881| | |
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mid1name=Limited 1MN Microwarpdrive I| | mid1name=Limited 1MN Microwarpdrive I| | ||
mid1typeID=5973| | mid1typeID=5973| | ||
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low1name=Damage Control II| | low1name=Damage Control II| | ||
low1typeID=2048| | low1typeID=2048| | ||
− | low2name=200mm Reinforced | + | low2name=200mm Reinforced Rolled Tungsten Plates I| |
− | low2typeID= | + | low2typeID=11349| |
− | low3name= | + | low3name=Overdrive Injector System II| |
− | low3typeID= | + | low3typeID=1236| |
− | drone1name= | + | drone1name=open| |
− | + | drone2name=open| | |
− | drone2name | ||
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drone3name=open| | drone3name=open| | ||
drone4name=open| | drone4name=open| | ||
drone5name=open| | drone5name=open| | ||
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rig1name=Small Inverted Signal Field Projector I| | rig1name=Small Inverted Signal Field Projector I| | ||
rig1typeID=31262| | rig1typeID=31262| | ||
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rig2name=Small Particle Dispersion Projector I| | rig2name=Small Particle Dispersion Projector I| | ||
rig2typeID=31298| | rig2typeID=31298| | ||
rig3name=Small Particle Dispersion Projector I| | rig3name=Small Particle Dispersion Projector I| | ||
rig3typeID=31298| | rig3typeID=31298| | ||
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difficulty=0| | difficulty=0| | ||
warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=RUBI 1.0| |
− | shipDNA=609: | + | shipDNA=609:2881;2:5302;3:5973;1:1236;1:2048;1:11349;1:31262;1:31298;2::| |
skills=| | skills=| | ||
− | notes= | + | notes=Remove guns if fitting is an issue</li><li>Fit T1 if you cannot fit T2}} |
==Tactics== | ==Tactics== |
Revision as of 18:58, 8 February 2014
RELATED UNI-WIKI REFERENCES
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The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. There are 4 mid and 3 low slots plus a larger than normal drone bay. It can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
Skills
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
Fitting
150mm Light AutoCannon II
150mm Light AutoCannon II
Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Overdrive Injector System II
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
- Remove guns if fitting is an issue
- Fit T1 if you cannot fit T2
Tactics
- Since you chose to fly a Maulus, you probably will be doing damp(EWAR) in a PvP fleet. Your role is to damp the enemy and hopefully help your fellow unistas getting close to the enemy without getting blown up.
- In a fleet don't try to fly solo, but try to remain close too your bigger buddies and damp out of the enemy. Your optimal range with a script is 30 km and falloff is 60 km, so keep your distance from the enemy! Set your keep at range at 30 km for optimal range and sit back and watch the damping commence.
- The key is to use your Scripts properly;
The F-90 Positional Sensor is normally ran with Scan Resolution Scripts to get the lock in first for the anti EWAR role, this changes to Range Scripts if camping a gate to ensure a lock any snipers that may try to harass.
Use one Range Script and one Scan Strength Script in the Damps to improve shutting down a single important target, (this avoids any stacking penalties)
If flying in a well organised EWAR squad it can be worth switching to double Scan Strength Scripts and damping the targets that the ECM call Jammed, this extended re-lock time coupled with the 20 seconds they will spend jammed from the ECM will keep more targets out of the fight for longer but does involve more work and better co-ordination within the EWAR squad.
Double Range Dampening Scripts are more situational, they are good to defend against Snipers and Kiting fleets but will more often than not force a disengage rather than help secure any kills.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.