Difference between revisions of "Armageddon Navy Issue"
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shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5945;1:5955;1:2048;1:2364;3:11269;3:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::| | shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5945;1:5955;1:2048;1:2364;3:11269;3:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::| | ||
skills=| | skills=| | ||
− | notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare. | + | notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}} |
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==Tactics== | ==Tactics== |
Revision as of 02:21, 23 January 2014
RELATED UNI-WIKI REFERENCES
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An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
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Summary
Based on the Armageddon hull, but very different bonuses. While the regular Armageddon is bonused for drones and energy neutralizers, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The Navy Armageddon retains a respectable amount of the Armageddon's drone capability, with 125mb bandwidth and a 200m3 bay to carry a flight of sentries or heavies along with several flights of smaller drones, making it a very capable drone carrier for a ship with no bonuses to them. Its main source of damage though is its 7 turrets.
Skills
Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Medium Nosferatu II
Experimental 100MN Afterburner I
Prototype 100MN Microwarpdrive I
Tracking Computer II
Medium Capacitor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Large Processor Overclocking Unit I
Large Semiconductor Memory Cell I
Large Anti-Explosive Pump I
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Optimal Range Script x7
Navy Cap Booster 200 x50
Scorch L x7
Imperial Navy Gamma L x7
Imperial Navy Ultraviolet L x7
- Fitted for Odyssey
- Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)
- Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.
- The Nosferatu is added more to add to cap stability than for capacitor warfare.
Tactics
No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Armageddon Navy Issue here.