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User:Iavatus/Workbench 1: Difference between revisions

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<small><references/></small>
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Aligning is when your ships points at a celestial/bookmark/fleetmate and accelerates. This is quickest when you're flying in roughly the same direction, slower from stationary, slower still when pointing 180 degrees from align, and slowest still when 90 degrees. Try in an industrial as it yaws to the line.
Aligning is when your ships points at a celestial/bookmark/fleetmate and accelerates. This is quickest when you're flying in roughly the same direction, slower from stationary, slower still when pointing 180 degrees from align, and slowest still when 90 degrees. Try in an industrial as it yaws to the line.


Several mods exist which modify this (your inertia modifier). Nanofiber Structures, Inertial Stabilizers give bonuses (as in lower your align times), as does Low Friction Nozzle Joints. Armor Plates negatively affect it, increasing your align times.
Several mods exist which modify this (your inertia modifier). Nanofiber Structures, Inertial Stabilizers give bonuses (as in lower your align times), as does Low Friction Nozzle Joints. Armor Plates negatively affect it, increasing your align times. Being webbed can actually get you into warp faster, as your target speed is 75% of current max. More on this later.


Being aligned without warping allows you to warp away with minimum delay, useful in fleet fights or missions. Leaving the field can prevent a stupid lossmail.
Being aligned without warping allows you to warp away with minimum delay, useful in fleet fights or missions. Leaving the field can prevent a stupid lossmail.
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An unaligned requires a little more work. First, you need an unaligned spot in space. Now, you could turn and burn with a mwd fit capstable frig. At say, 4k / second * 60 second * 60 minutes = 14400 km / 150 000 000 (1 AU) = 0.000096th of an AU/hour = 0.002304 AU/24 hours = 1 AU/434 days. Not really viable. So, our alternative is using a scanned anomaly (the okay). Warp to it (being careful not to be shot by the rats or pilots who may be there), then to either a celestial, or another anomaly, and drop more bookmarks. This is acceptable, but still has a degree of underwear sharing, as other pilots may have done the same. Leaving the bookmark for several weeks or months, will filter out a lot of sharing, but three's an even better method that works in most Empire space.
An unaligned requires a little more work. First, you need an unaligned spot in space. Now, you could turn and burn with a mwd fit capstable frig. At say, 4k / second * 60 second * 60 minutes = 14400 km / 150 000 000 (1 AU) = 0.000096th of an AU/hour = 0.002304 AU/24 hours = 1 AU/434 days. Not really viable. So, our alternative is using a scanned anomaly (the okay). Warp to it (being careful not to be shot by the rats or pilots who may be there), then to either a celestial, or another anomaly, and drop more bookmarks. This is acceptable, but still has a degree of underwear sharing, as other pilots may have done the same. Leaving the bookmark for several weeks or months, will filter out a lot of sharing, but three's an even better method that works in most Empire space.


Mission spots! Generated randomly, out of line with the planets. Check the agent finder, dock where there's a security agent that you can access (level 1s and 2s are the best, as they'll mostly be in the same system). You don't even need to accept, just keep the conversation open, warp to the bookmark and boom! There's step 1. Grab another, step 2. Warp, bookmark, and you're moxious. Of course, check the starmap.Still d-scannable if within 14 AU
Security Mission spots! Generated randomly, out of line with the planets. Check the agent finder, dock where there's a security agent that you can access (level 1s and 2s are the best, as they'll mostly be in the same system). You don't even need to accept, just keep the conversation open, warp to the bookmark and boom! There's step 1. Grab another, step 2. Warp, bookmark, and you're moxious. Of course, check the starmap. Still d-scannable if within 14 AU. Caveat: If you do accept the mission, not all have a gate. Can drop you and your fat hauler right in the middle of a rat swarm.


In systems without agents or stations, another method is to warp between 2 aligned safe spots and bookmark. A little more time and effort intensive, but quite safe.
In systems without agents or stations, another method is to warp between 2 aligned safe spots and bookmark. A little more time and effort intensive, but quite safe.
Of special note is incursion bookmarks. They'll often be far into space, 14 AU from celestials. Easy to bookmark by rightclicking on the overview. But again - underwear sharing. Everyone can see them. Good to start an unaligned bookmark from, not so great to use as an actual safe spot.


Undocks require a bit more time and preparation, but vital to avoid station camps, especially when carrying something expensive out of a trade hub (although why you're doing that, is entirely upon you). Simply undock in a fast frigate, turn on the mwd and put your feet on the desk. When you've gotten a few hundred, thousand k's away, bookmark, warp to the station, dock, undock and warp to the bookmark. Congrats! Your plex hauler is safe from that station camp!
Undocks require a bit more time and preparation, but vital to avoid station camps, especially when carrying something expensive out of a trade hub (although why you're doing that, is entirely upon you). Simply undock in a fast frigate, turn on the mwd and put your feet on the desk. When you've gotten a few hundred, thousand k's away, bookmark, warp to the station, dock, undock and warp to the bookmark. Congrats! Your plex hauler is safe from that station camp!
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Most of the previous points have been about lowsec, or travelling in wartime. Travelling 30 jumps in high sec in peace is largely a matter of warping between gates, ignoring trade hub chatter and not falling asleep. If you've prepped. To prevent it being a very exciting time, you should present a very uninteresting target. Not being in an exclusive ship is a good start. Same for not carrying plex. Have 3 Large Shield Extenders drastically increase your buffer tank which makes you an unprofitable gank target (3M Isk/1k Effective Hit Points is a good rule of thumb). Not autopiloting. Not carrying expensive loot, or double wrapping it, which can be a mixed blessing. They don't know what you're carrying, but they might assume it's worth the risk.
Most of the previous points have been about lowsec, or travelling in wartime. Travelling 30 jumps in high sec in peace is largely a matter of warping between gates, ignoring trade hub chatter and not falling asleep. If you've prepped. To prevent it being a very exciting time, you should present a very uninteresting target. Not being in an exclusive ship is a good start. Same for not carrying plex. Have 3 Large Shield Extenders drastically increase your buffer tank which makes you an unprofitable gank target (3M Isk/1k Effective Hit Points is a good rule of thumb). Not autopiloting. Not carrying expensive loot, or double wrapping it, which can be a mixed blessing. They don't know what you're carrying, but they might assume it's worth the risk.


Now, I've talked a lot about travelling. Here's the way to prevent travelling at all. Courier contracts, and hauling services. Red Frog is an established and famous one, but the Uni has experienced pilots who may be willing to help you move stuff safely.


=Contents=
Cover fitting principles - buffer tanking, inertia modding, using an alt webber to speed up the acceleration. Mention that armour buffer tank does slow align, but if the EHP is the priority, can be worth the extra time. Not like it's slow to lock a hauler, or hard to set up an instant lock tornado.
 
 


===Understanding and manipulating our position safely===
Now, I've talked a lot about travelling. Here's the way to prevent travelling at all. Courier contracts, and hauling services. Red Frog is an established and famous one, but the Uni has experienced pilots who may be willing to help you move stuff safely.


* Overview - how it works, who it shows, how to manipulate it (briefly)
* Dscan - how it works, who it shows, how to ensure the 14 AU around is clear
* Warp speeds in different hulls - align, ramp up, travel, ramp down. The ramifications
* Safespot bookmarking - how to make quick and effective safespots, and other utility bookmarks
* Why not to align - why not to warp between gates, and how to not do so using bookmarks


===Encountering hostiles===


* Gatecamps - The different roles, how they work together.
* Dealing with it - How to use intell channels to avoid them, how to use tools to find areas of activity (Dotlan and such), what to do if in the middle of one.


===Prevention===


*Travelling in high sec - What a ganker looks for, how not to be conspicuous, how to make yourself an unprofitable target




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evemap, dotlan, evetravel, red frog. all good sites to add to your text
evemap, dotlan, evetravel, red frog. all good sites to add to your text
especially evetravel is fun to jump into , see what can be done by just travveling > http://evetravel.wordpress.com/
especially evetravel is fun to jump into , see what can be done by just travveling > http://evetravel.wordpress.com/
Wartime/lowsec travel - scouting for yourself with ooc alt, using an alt webber
Pilgramages to interesting sites?
Pilgramages to interesting sites?
Trim the bookmark largely, direct to http://wiki.eveuniversity.org/Bookmark#Types_of_Bookmarks
Trim the bookmark largely, direct to http://wiki.eveuniversity.org/Bookmark#Types_of_Bookmarks