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Anchoring: Difference between revisions

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Added subheadings and tidied up some of the language.
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Launching for Self is not so much the selfish thing that it sounds like - anybody with the password can open it, and if you launch for corp only particular corp members can anchor / unanchor it. Not sure if you get special rights yourself.
Launching for Self is not so much the selfish thing that it sounds like - anybody with the password can open it, and if you launch for corp only particular corp members can anchor / unanchor it. Not sure if you get special rights yourself.


After launching the container, you want to anchor it in space before it decays (well, you have two hours) or gets scooped up by somebody else (LOOK BEHIND YOU!), so spot where it went and right click that bad boy:
After launching the container, you will want to anchor it in space before it decays (you have two hours) or gets scooped up by somebody else (LOOK BEHIND YOU!), so spot where it went and right click that bad boy:




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=== Anchoring a Container ===
=== Anchoring a Container ===


Anchoring the container will take 60 seconds and cannot be done in 0.8+ sec systems or within 5km of another object, or within 25km of a POS.
Anchoring the container will take 60 seconds and cannot be done in 0.8+ sec systems, within 5km of another object or within 25km of a POS.


Now your big floating box is safe in space, but its contents are not - yet. Time to set a password:
Now your big floating box is safe in space, but its contents are not - yet. Time to set a password:
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* Secure Containers (Level 1)
* Secure Containers (Level 1)
* Most Player Owned Structure (POS) Structures (control towers, laboratories, maintenance arrays, refineries, etc.) require Level 1, however
* Most Player Owned Structure (POS) Structures (control towers, laboratories, maintenance arrays, refineries, etc.) require Level 1, however
** ECM Projection Battery (Level 3)  (Ion Field/White Noise Generator/Spacial Destabilization/Phase Inversion)
 
** Reactor Arrays (Level 2)
** Reactor Arrays (Level 2)
** Shield Hardening Arrays (Level 2)
** Shield Hardening Arrays (Level 2)
** ECM Projection Battery (Level 3)  (Ion Field/White Noise Generator/Spacial Destabilization/Phase Inversion)
* Warp Bubbles: The bigger it is and higher tech level, the higher anchoring skill you will need, ranging from  
* Warp Bubbles: The bigger it is and higher tech level, the higher anchoring skill you will need, ranging from  
** Mobile Small Warp Disruptor I (Level 2)  
** Mobile Small Warp Disruptor I (Level 2)