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m →Overheating: Fleshed out, linked guide. |
m →Fitting Skills: Now with links. |
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==Fitting Skills== | ==Fitting Skills== | ||
* Electronics | These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills. | ||
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* | * [http://wiki.eveonline.com/wiki/Electronics Electronics]: 5% more CPU per level | ||
* Energy Grid Upgrades | * [http://wiki.eveonline.com/wiki/Engineering Engineering]: 5% more powergrid per level | ||
* Shield Upgrades | * [http://wiki.eveonline.com/wiki/Weapon_Upgrades Weapon Upgrades]: 5% less CPU need for weapons per level | ||
* Weapon Upgrades | * [http://wiki.eveonline.com/wiki/Electronics_Upgrades Electronics Upgrades]: 5% less CPU need for signal amplifiers, co-processors &c | ||
* [http://wiki.eveonline.com/wiki/Energy_Grid_Upgrades Energy Grid Upgrades]: 5% less CPU need for most of the modules listed under "Engineering Equipment" | |||
* Mining Upgrades | * [http://wiki.eveonline.com/wiki/Shield_Upgrades Shield Upgrades]: 5% less powergrid need for shield extenders, shield rechargers &c | ||
* [http://wiki.eveonline.com/wiki/Advanced_Weapon_Upgrades Advanced Weapon Upgrades] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level | |||
* [http://wiki.eveonline.com/en/wiki/Mining_Upgrades Mining Upgrades] 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners) | |||
==Damage-increasing Skills== | ==Damage-increasing Skills== | ||