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Support skills: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Overheating: Fleshed out, linked guide.
Uryence (talk | contribs)
m Fitting Skills: Now with links.
Line 51: Line 51:
==Fitting Skills==
==Fitting Skills==


* Electronics - 5% bonus to ship CPU
These all either reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful. T2 modules, which have higher CPU and grid demands, and T2 ships, which tend to have quite tight amounts of CPU and grid in the first place, really demand good fitting skills.
* Electronics Upgrades - 5% reduction of electronic upgrade module CPU requirements
 
* Engineering - 5% bonus to ship power grid
* [http://wiki.eveonline.com/wiki/Electronics Electronics]: 5% more CPU per level
* Energy Grid Upgrades - 5% reduction in power upgrade module CPU requirements
* [http://wiki.eveonline.com/wiki/Engineering Engineering]: 5% more powergrid per level
* Shield Upgrades - 5% reduction in shield upgrade module power grid requirements
* [http://wiki.eveonline.com/wiki/Weapon_Upgrades Weapon Upgrades]: 5% less CPU need for weapons per level
* Weapon Upgrades - 5% reduction in weapon turret, launcher, and smartbomb CPU requirements
* [http://wiki.eveonline.com/wiki/Electronics_Upgrades Electronics Upgrades]: 5% less CPU need for signal amplifiers, co-processors &c
* Advanced Weapon Upgrades - 2% reduction in weapon turret and launcher power grid requirements
* [http://wiki.eveonline.com/wiki/Energy_Grid_Upgrades Energy Grid Upgrades]: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* Mining Upgrades - 5% reduction in CPU penalty of mining upgrade modules
* [http://wiki.eveonline.com/wiki/Shield_Upgrades Shield Upgrades]: 5% less powergrid need for shield extenders, shield rechargers &c
* [http://wiki.eveonline.com/wiki/Advanced_Weapon_Upgrades Advanced Weapon Upgrades] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
* [http://wiki.eveonline.com/en/wiki/Mining_Upgrades Mining Upgrades] 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners)


==Damage-increasing Skills==
==Damage-increasing Skills==