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As a combat scout, ideally you want to check the beacons and belts for activity. Either by combat probing, or warping to or near the beacon and using D-scan. Docking at stations to find out if they're docked is another use. | As a combat scout, ideally you want to check the beacons and belts for activity. Either by combat probing, or warping to or near the beacon and using D-scan. Docking at stations to find out if they're docked is another use. | ||
===Travelling the scariest place of all - High Sec!=== | ===Travelling the scariest place of all - High Sec!=== | ||
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Some slight differences between the ships. The Amarr magnate has more lows, but tighter cpu, necessitating using one of those lows for a fitting mod. The Minmatar probe and gallente imicus has one less low, but *just* enough cpu to squeak through, plus enough mids for cap mods. The Caldari Heron has one less low, more mids for the cap, and yet not enough CPU to fit a shield tank - a definite master of none. So, balancing align times it's the probe, imicus, then magnate and last the heron. | Some slight differences between the ships. The Amarr magnate has more lows, but tighter cpu, necessitating using one of those lows for a fitting mod. The Minmatar probe and gallente imicus has one less low, but *just* enough cpu to squeak through, plus enough mids for cap mods. The Caldari Heron has one less low, more mids for the cap, and yet not enough CPU to fit a shield tank - a definite master of none. So, balancing align times it's the probe, imicus, then magnate and last the heron. | ||
{{ShipFitting| | {{ShipFitting| | ||
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notes=}} | notes=}} | ||
The armour mods add 20K in a 110K fit, the DC does | http://i.imgur.com/pvN0G.gif | ||
DUE TO POPULAR DEMAND | |||
For fitting big ships for travel, you need two mods. A Large Shield Extender II, and Adaptive Invulnerability Field II. An EM Ward Field II if you want to be fancy. The armour mods add 20K in a 110K fit, the DC does that much by itself. All hail the DC! For tank, go t2 or go home. The fittings cost 14M, give 110K EHP use 110 m3 in a 450 m3 cargohold. By the 1k EHP = 3M formula, we could carry 330M of junk before being a profitable gank target. Plus, people look at a drake and think "Urgh. Tanked" | |||
===From the forge to your door - Couriers=== | ===From the forge to your door - Couriers=== | ||
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Simple courier contracts is another good option. 100K/jump near trade hubs, 2-300k/jump out in the boonies gets it moved. Set the collateral above the cost of the items (20% minimum, 150% might take longer to get picked up), and cross your fingers for a ganking. Profit! | Simple courier contracts is another good option. 100K/jump near trade hubs, 2-300k/jump out in the boonies gets it moved. Set the collateral above the cost of the items (20% minimum, 150% might take longer to get picked up), and cross your fingers for a ganking. Profit! | ||
===Further Reading=== | |||
http://wiki.eveuniversity.org/Scouting_101 | |||
http://wiki.eveuniversity.org/Scouting | |||
http://evemaps.dotlan.net/ | |||
http://wiki.eveuniversity.org/Hauling_101 | |||
=Practical= | =Practical= | ||