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User:Cassiel Seraphim/Sandbox5: Difference between revisions

From EVE University Wiki
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== January 2011 - Introducing Incursions ==
== January 2011 - Introducing Incursions ==
Initially CCP ran Incursions as global events, until they were finalized and added as to New Eden.
Initially CCP ran Incursions as global events, until they were finalized and added as to New Eden in the point-release for Incursion on January 18th, followed by a few patches.
==== Devblog: The Sanshas Are Coming ====
 
== Patches & devblogs ==
From the devblog [http://community.eveonline.com/news/dev-blogs/the-sanshas-are-coming-1/ The Sanshas Are Coming] (January 14th, 2011):
From the devblog [http://community.eveonline.com/news/dev-blogs/the-sanshas-are-coming-1/ The Sanshas Are Coming] (January 14th, 2011):
{{quote|If you like ships with lots of spikes that fly around and try to kill players, you’re in luck. Patch day is coming soon, which means you will all get to play with the Incursion feature shortly. On January 18, we will softly rub the hamsters in the server room till they fall asleep, prod them sweetly with foreign objects, and, if we’re lucky, they’ll wake up again with brand new content later that day. (If they don’t, we’ll have to place the largest order ever for very small coffins. Sadface).
{{quote|If you like ships with lots of spikes that fly around and try to kill players, you’re in luck. Patch day is coming soon, which means you will all get to play with the Incursion feature shortly. On January 18, we will softly rub the hamsters in the server room till they fall asleep, prod them sweetly with foreign objects, and, if we’re lucky, they’ll wake up again with brand new content later that day. (If they don’t, we’ll have to place the largest order ever for very small coffins. Sadface).
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CCP Soundwave}}
CCP Soundwave}}
==== Patch: Incursion 1.1.0 ====
 
From the [http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1.1.0-1 Patch Notes for Incursion 1.1.0] (January 18th, 2011):
From the [http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1.1.0-1 Patch Notes for Incursion 1.1.0] (January 18th, 2011):
{{quote|
{{quote|
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* CONCORD has set up a new LP store to reward players participating in Incursion.
* CONCORD has set up a new LP store to reward players participating in Incursion.
* New implants and capital weapons relating to Incursions are available.}}
* New implants and capital weapons relating to Incursions are available.}}
==== Devblog: Dear Incurserers(!) ====
 
From the devblog [http://community.eveonline.com/news/dev-blogs/dear-incurserers-1/ Dear Incurserers(!)] (January 28th, 2011):
From the devblog [http://community.eveonline.com/news/dev-blogs/dear-incurserers-1/ Dear Incurserers(!)] (January 28th, 2011):
{{quote|Incursions opened Tuesday, January 25, 2011, and we’re seeing tremendous activity in the constellations. I’d like to thank everyone who has tried this feature, regardless if you made it out of the sites alive or not. As with most other features, tossing thousands of players at them means that some things break or need tweaking, and Incursions are no different. Yesterday, we deployed the first set of changes:
{{quote|Incursions opened Tuesday, January 25, 2011, and we’re seeing tremendous activity in the constellations. I’d like to thank everyone who has tried this feature, regardless if you made it out of the sites alive or not. As with most other features, tossing thousands of players at them means that some things break or need tweaking, and Incursions are no different. Yesterday, we deployed the first set of changes:
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That said, we’d like to continue making tweaks, fixes and balance changes. The first step is ironing out the bugs and most critical issues so we can get a realistic picture of how the feature works. From there on, we’ll evaluate the balance and gameplay, and make changes if needed. With the fixes made today, actually completing an Incursion should be considerably easier, and we’ll be monitoring the progression over the weekend. Most of us will either participating on our player characters until we run out of drakes/money, or will be on our dev characters observing.}}
That said, we’d like to continue making tweaks, fixes and balance changes. The first step is ironing out the bugs and most critical issues so we can get a realistic picture of how the feature works. From there on, we’ll evaluate the balance and gameplay, and make changes if needed. With the fixes made today, actually completing an Incursion should be considerably easier, and we’ll be monitoring the progression over the weekend. Most of us will either participating on our player characters until we run out of drakes/money, or will be on our dev characters observing.}}
==== Patch: Incursion 1.1.2 ====
 
From the [http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1.1.2-1 Incursion 1.1.2 Patch Notes] (January 27-28th, 2011):
From the [http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1.1.2-1 Incursion 1.1.2 Patch Notes] (January 27-28th, 2011):
{{quote|
{{quote|
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'''FIXES'''
'''FIXES'''
* Changed the Sansha NPC groups to automatically appear on the overview.}}
* Changed the Sansha NPC groups to automatically appear on the overview.}}
== February - June 2011 ==
== February - June 2011 ==
Minor changes were made as CCP made fixes and fine-tuned some values.
Minor changes were made as CCP made fixes and fine-tuned some values.