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User:Cassiel Seraphim/Sandbox5: Difference between revisions

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==== Changes ====
==== Changes ====
CCP didn't tell us anywhere near all the things they changed, glossing over many highly relevant details in their devblogs and patch notes. Below is a list of some of the actual changes:
CCP didn't tell us anywhere near all the things they changed, glossing over many highly relevant details in their devblogs and patch notes. Below is a list of some of the actual changes:
* ISK/hour dropped substantially, practically cut in half due to the combination of lower payout (minor reduction) as well as the padded waves and the fact you had to kill everything (huge reduction, big time-sink).
* Timed spawns and most triggers were removed in favour of the static wave mechanics (except for the [[Override Transfer Array]], see below).
* Timed spawns and most triggers were removed in favour of the static wave mechanics (except for the [[Override Transfer Array]], see below).
* Completion triggers were changed, forcing you to kill off the entire wave before spawning the next one. On average this change alone doubled the completion times, halving the practical payout.
* Completion triggers were changed, forcing you to kill off the entire wave before spawning the next one. On average this change alone doubled the completion times, halving the practical payout, which made the -10% payout reduction seem trivial.
* The [[Nation Commander Outpost]] sites now spawned '''Romis''' and '''Augas''', in addition to the frigates.
* The [[Nation Commander Outpost]] sites now spawned '''Romis''' and '''Augas''', in addition to the frigates.
* Assault sites in general had slightly less snipers and more brawlers, increasing the potential alpha of new waves, making them slightly more dangerous.
* Assault sites in general had slightly less snipers and more brawlers, increasing the potential alpha of new waves, making them slightly more dangerous.
* The [[Nation Commander Stronghold]] has its spawns moved further out, some spawning 150-200km out.
* The [[Nation Commander Stronghold]] has its spawns moved further out, some spawning 150-200km out.
* The [[Overwhelmed Civilian Facility]] had more ships in some waves, potentially spawning up to five '''Deltoles''', which drastically improved Sansha's alpha on smaller ships like logistics, due to the increased number of target painters.
* The [[Overwhelmed Civilian Facility]] had more ships in some waves, potentially spawning up to five '''Deltoles''', which drastically improved Sansha's alpha on smaller ships like logistics, due to the increased number of target painters. This change was on top of the general change of increased ships per wave.
* The [[Override Transfer Array]] site had several changes, on top of the general ones.
* The [[Override Transfer Array]] site had several changes, on top of the general ones, making it a proverbial mine-field.
** The '''Logistics Control Arrays''' were moved further out, which made hacking harder and more time-consuming.
** The '''Logistics Control Arrays''' were moved further out, which made hacking harder and more time-consuming.
** The '''Mara''' (logistics ship) was added to the list of ships spawning.
** The '''Mara''' (logistics ship) was added to the list of ships spawning.
** Two groups of '''Tamas''' spawned with one group of '''Tamas''' triggering an additional wave of '''Niarjas'''. This could easily lead to having 10+ Tamas and 5+ Niarjas on grid, at the same time if you made even the slightest mistake.
** Two groups of '''Tamas''' spawned with one group of '''Tamas''' triggering an additional wave of '''Niarjas'''. This could easily lead to having up to ten or twelve Tamas and five Niarjas on grid, at the same time if you made even the slightest mistake. Those spawns would of course be on top of the regular Deltole, three Augas and five or six Eysturs.
 
==== Effect on the community ====
==== Effect on the community ====