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Fleet setup in Incursions: Difference between revisions

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== Fleet supporting multiple boosters ==  
== Fleet supporting multiple boosters ==  
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|- style="background:#222222;" align="center"
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| Fleet structure
! style="background:#222222;" | Fleet structure
| Description
! style="background:#222222;" | Description
|- valign="top"
|- valign="top"
| width=300 | <small>
| nowrap style="font-style:italic; background:#111111;" |  
* [Fleet Commander] <font color=yellow>Booster</font> <font color=red>+</font>
[[image:icon_down_green.png|16px|left|link=]]<span style="float:right;">[[image:icon_fleet_commander.png|16px|Fleet Commander (Fleet Command I needed for one wing)]] [[image:icon_fleet_booster.png|16px|Fleet Booster (Fleet Command I needed for one wing)]]</span>'''Fleet (13)'''<br>
** [Wing Commander] <font color=yellow>Tagger</font>
Fleet Commander {{co|slateblue|(fleet booster)}}&nbsp;&nbsp;
*** [Squad Commander] <font color=yellow>Tagger</font> <font color=red>+++</font>
| rowspan="8" valign="top" | By having a '''Fleet Commander''' you unlock the ability to give both Fleet and Wing Boosters to most of your fleet.
**** <font color=yellow>Fleet member</font> (damage dealers)
**** <font color=yellow>''... more fleet members ...''</font>
*** [Squad Commander] <font color=yellow>Fleet member</font> (logistics)
**** <font color=yellow>Fleet members</font> (logistics)
**** <font color=yellow>Booster</font> <font color=red>++</font>
**** ''<font color=yellow>... potential booster</font> <font color=red>++++</font>''


<font color=red>+</font> Fleet Commander set to Fleet Booster.<br>
The most common use of this is to have both a Siege/Skirmish booster (with the Republic Fleet Warfare Mindlink implant) as well as a Armour/Information booster (with the Imperial Navy Warfare Mindlink implant), so you can get perfect boosts for both. Preferably you put the Siege/Skirmish booster as your Wing Booster to make sure that everyone gets the defensive bonuses, then the Armour/Information booster in the Fleet Command position (remember that the Wing Commander won't get his boosts).
<font color=red>++</font> Booster set to Wing Booster.<br>
<font color=red>+++</font> Squad Commander set to Squad Booster.<br>
<font color=red>++++</font> Potential booster set to Squad Booster.<br></small>
| By having a Fleet Commander you unlock the ability to use Fleet, Wing and Squad boosters. The most common use of this is to have both an implanted Skirmish booster as well as an implanted Siege/Armour booster, so you can get perfect boosts for both.


The exact setup can be more flexible. If you have a damage dealer with Fleet Command trained, you can assign anyone in the fleet to be the Fleet Booster for example. The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad.
* More flexibility in adding multiple offgrid boosters.
* At least three people can be [[Roles in Incursions#Tagger|taggers]].
* You retain the ability to utilize the [[Roles in Incursions#Wing Commander|Wing Commander]] to warp the entire fleet.
* Everyone but the '''Wing Commander''' will get the fleet boosts (bug, no way around it).
* Requires '''Fleet Command II''' on one person, '''Wing Command II''' on another and two people with '''Leadership V'''.


* More flexibility in adding multiple offgrid boosters.
The exact setup can be more flexible.
** Everyone but the wing commander will get the fleet boosts (bug).
 
* Requires Fleet Command I on one person, Wing Command II on another and two people with Leadership V.
* If you have a damage dealer with '''Fleet Command II''' trained, you can assign anyone in the fleet to be the Fleet Booster for example.
* The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad.
* If you have someone with Wing Command III or IV trained, you can split up the squads even further or move the [[Roles_in_Incursions#Hacker.2FScout|scout/hack]] into the main wing and remove the need for Fleet Command II.
** '''Wing Command III''' for example would allow you to keep logistics in a squad of their own, making it possible for them to warp independently.
|-
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[[image:icon_down_green.png|16px|left|link=]][[image:icon_wing_commander.png|16px|right|Wing Commander (Wing Command II required for two squads)]]'''Ongrid Wing (13)'''<br>
: Wing Commander {{co|slateblue|(warper and tagger)}}&nbsp;&nbsp;
|-
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[[image:icon_down_green.png|16px|left|link=]][[image:icon_squad_commander.png|16px|right|Squad Commander (Leadership V required)]]'''Battleship Squad (11)'''
: Squad Commander {{co|slateblue|(tagger)}}&nbsp;&nbsp;
|-
| nowrap style="padding-left:70px;" |
[[image:icon_fleet_boss.png|16px|right|Fleet Boss (no leadership skills needed)]]Squad Member {{co|slateblue|(waitlist manager)}}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Squad Members {{co|lightgreen|(snipers)}}<br>Squad Members {{co|lightgreen|(brawlers)}}
|-
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[[image:icon_down_green.png|16px|left|link=]][[image:icon_squad_commander.png|16px|right|Squad Commander (Leadership V required)]]'''Logistics/Cruiser Squad (2)'''
: Squad Commander {{co|slateblue|(tagger)}}
|-
| nowrap style="padding-left:70px;" |
[[image:icon_wing_booster.png|16px|right|Wing Booster (no leadership skills needed)]]Squad Member {{co|slateblue|(wing booster)}}&nbsp;&nbsp;<br>Squad Members {{co|lightgreen|(logistics)}}<br>Squad Members {{co|lightgreen|(cruisers)}}
|-
| nowrap style="padding-left:15px; font-style:italic; background:#111111;" |
[[image:icon_down_green.png|16px|left|link=]][[image:icon_wing_commander.png|16px|right|Wing Commander (no leadership skills needed)]]'''Offgrid Wing (1)'''<br>
: Wing Commander {{co|slateblue|(scout/hack)}}&nbsp;&nbsp;
|-
| nowrap style="padding-left:30px; font-style:italic; background:#111111;" |
[[image:icon_down_green.png|16px|left|link=]][[image:icon_squad_commander.png|16px|right|Squad Commander (no leadership skills needed)]]'''Offgrid Squad (1)'''
: Squad Commander {{co|grey|(empty slot)}}&nbsp;&nbsp;
|}
|}