Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fleet setup in Incursions: Difference between revisions

From EVE University Wiki
Line 54: Line 54:
|- valign="top"
|- valign="top"
| nowrap style="font-style:italic; background:#111111;" |  
| nowrap style="font-style:italic; background:#111111;" |  
[[image:icon_down_green.png|16px|left|link=]]<span style="float:right;">[[image:icon_fleet_commander.png|16px|Fleet Commander (Fleet Command I needed for one wing)]] [[image:icon_fleet_booster.png|16px|Fleet Booster (Fleet Command I needed for one wing)]]</span>'''Fleet (13)'''<br>
[[image:icon_down_green.png|16px|left|link=]]<span style="float:right;">[[image:icon_fleet_commander.png|16px|Fleet Commander (Fleet Command I needed for one wing)]] [[image:icon_fleet_booster.png|16px|Fleet Booster (Fleet Command I needed for one wing)]]</span>'''Fleet (25)'''<br>
Fleet Commander {{co|slateblue|(fleet booster)}}&nbsp;&nbsp;
Fleet Commander {{co|slateblue|(fleet booster)}}&nbsp;&nbsp;
| rowspan="8" valign="top" | By having a '''Fleet Commander''' you unlock the ability to give both Fleet and Wing Boosters to most of your fleet.
| rowspan="8" valign="top" | By having a '''Fleet Commander''' you unlock the ability to give both Fleet and Wing Boosters to most of your fleet. This example is for a [[Nation Consolidation Network]]-capable fleet, but apart from the naming the same setup applies to all fleets of this size (as long as it stays within the limits of a single ongrid wing).


The most common use of this is to have both a Siege/Skirmish booster (with the Republic Fleet Warfare Mindlink implant) as well as a Armour/Information booster (with the Imperial Navy Warfare Mindlink implant), so you can get perfect boosts for both. Preferably you put the Siege/Skirmish booster as your Wing Booster to make sure that everyone gets the defensive bonuses, then the Armour/Information booster in the Fleet Command position (remember that the Wing Commander won't get his boosts).
The most common use of this is to have both a Siege/Skirmish booster (with the Republic Fleet Warfare Mindlink implant) as well as a Armour/Information booster (with the Imperial Navy Warfare Mindlink implant), so you can get perfect boosts for both. Preferably you put the Siege/Skirmish booster as your Wing Booster to make sure that everyone gets the defensive bonuses, then the Armour/Information booster in the Fleet Command position (remember that the Wing Commander won't get his boosts).
Line 70: Line 70:
* If you have a damage dealer with '''Fleet Command II''' trained, you can assign anyone in the fleet to be the Fleet Booster for example.
* If you have a damage dealer with '''Fleet Command II''' trained, you can assign anyone in the fleet to be the Fleet Booster for example.
* The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad.
* The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad.
* If you have someone with Wing Command III or IV trained, you can split up the squads even further or move the [[Roles_in_Incursions#Hacker.2FScout|scout/hack]] into the main wing and remove the need for Fleet Command II.
* If you have someone with Wing Command III or IV trained, you can split up the squads even further.
** '''Wing Command III''' for example would allow you to keep logistics in a squad of their own, making it possible for them to warp independently.
** Move the [[Roles_in_Incursions#Hacker.2FScout|scout/hack]] into the main wing and remove the need for Fleet Command II.
** Keep logistics in a squad of their own, making it possible for them to warp independently.
** Move brawlers, snipers and strategic cruisers into separate squads.
|-
|-
| nowrap style="padding-left:15px;" |
| nowrap style="padding-left:15px;" |
[[image:icon_down_green.png|16px|left|link=]][[image:icon_wing_commander.png|16px|right|Wing Commander (Wing Command II required for two squads)]]'''Ongrid Wing (13)'''<br>
[[image:icon_down_green.png|16px|left|link=]][[image:icon_wing_commander.png|16px|right|Wing Commander (Wing Command II required for two squads)]]'''Ongrid Wing (23)'''<br>
: Wing Commander {{co|slateblue|(warper and tagger)}}&nbsp;&nbsp;
: Wing Commander {{co|slateblue|(warper and tagger)}}&nbsp;&nbsp;
|-
|-
Line 85: Line 87:
|-
|-
| nowrap style="padding-left:30px;" |
| nowrap style="padding-left:30px;" |
[[image:icon_down_green.png|16px|left|link=]][[image:icon_squad_commander.png|16px|right|Squad Commander (Leadership V required)]]'''Logistics/Cruiser Squad (2)'''
[[image:icon_down_green.png|16px|left|link=]][[image:icon_squad_commander.png|16px|right|Squad Commander (Leadership V required)]]'''Logistics/Cruiser Squad (11)'''
: Squad Commander {{co|slateblue|(tagger)}}
: Squad Commander {{co|slateblue|(tagger)}}
|-
|-