Difference between revisions of "Deimos"

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skills=|
 
skills=|
 
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}}
 
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}}
 
{{ShipFitting|
 
ship=Deimos|
 
shipTypeID=12023|
 
fitName=PvE Nano|
 
fitID=PvE-Nano|
 
high1name=200mm Railgun II|
 
high1typeID=12346|
 
high2name=200mm Railgun II|
 
high2typeID=12346|
 
high3name=200mm Railgun II|
 
high3typeID=12346|
 
high4name=200mm Railgun II|
 
high4typeID=12346|
 
high5name=200mm Railgun II|
 
high5typeID=12346|
 
high6name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Phased Muon Sensor Disruptor I|
 
mid4typeID=5302|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Steel Plates II|
 
low2typeID=20351|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Explosive Membrane II|
 
low4typeID=11229|
 
low5name=Medium Armor Repairer II|
 
low5typeID=3530|
 
low6name=Magnetic Field Stabilizer II|
 
low6typeID=10190|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Targeting Range Dampening Script x1|
 
charge2typeID=29015|
 
charge3name=Caldari Navy Antimatter Charge M x1|
 
charge3typeID=23025|
 
charge4name=Caldari Navy Thorium Charge M x1|
 
charge4typeID=23031|
 
charge5name=Caldari Navy Tungsten Charge M x1|
 
charge5typeID=23037|
 
charge6name=Spike M x1|
 
charge6typeID=12805|
 
rig1name=Medium Auxiliary Nano Pump I|
 
rig1typeID=31047|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12023:12346;5:1978;1:2032;1:5302;1:5975;1:2048;1:3530;1:10190;1:11229;1:11269;1:20351;1:31047;1:31408;1:2185;5:12805;1:23025;1:23031;1:23037;1:28999;1:29015;1::|
 
skills=|
 
notes=A medium to long range PvE fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.</li><li>Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.</li><li>The Medium Armor Repairer will repair 273 armor points per s.</li><li>The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited}}
 
  
 
{{ShipFitting|
 
{{ShipFitting|

Revision as of 19:41, 8 February 2014

EVE University Database
 
Ship Database
Deimos
CornerT2h.png
Deimos
Gallente Federation
Gallente Federation
Heavy Assault Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES

Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs

Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.

SHIP BONUSES

Role Bonus:
50% reduction in MicroWarpdrive signature radius penalty.
Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repair amount.
Heavy Assault Cruiser Bonuses:
10% bonus to Medium Hybrid Turret falloff and 5% Medium Hybrid Turret damage.

Required Skills
  • Gallente Cruiser V29d 15h 6m
    • Spaceship Command II47m
    • Gallente Destroyer III8h 53m
      • Gallente Frigate III8h 53m
  • Heavy Assault Cruisers I50m
    • Energy Grid Upgrades V11d 20h 26m
      • Power Grid Management II47m
      • Science I8m
    • Weapon Upgrades V11d 20h 26m
      • Gunnery II47m
    • Spaceship Command V5d 22h 13m
    • Capacitor Management IV3d 3h 25m
      • Power Grid Management4h 26m
Training Time what's this?
62d 6h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³
, Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
360 tf
Capacitor
capacitor
1,400 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/s
Inertia Modifier
inertia modifier (agility)
0.558
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
8.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
85 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,460,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
68
KIN
kinetic resistance
84
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

A logical progression of the Thorax, the Deimos is designed as a hybrid turret (blasters and rails) boat. It can fit a Microwarpdrive and burn towards the enemy to melts them at close range, or it can use its considerable speed and MWD bonus to kite enemies.

Skills

Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.

Fitting

PvP Brawl
Deimos: PvP Brawl
EFT
[Deimos, PvP Brawl]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Ancillary Current Router I
Medium Hybrid Collision Accelerator I


Hammerhead II x5

Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A brawling PvP fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.
  • Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.
  • The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.


PvE High Damage
Deimos: PvE High Damage
EFT
[Deimos, PvE High Damage]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

10MN Afterburner II
Fleeting Propulsion Inhibitor I
Cap Recharger II
F-12 Nonlinear Tracking Processor

Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Hobgoblin II x5
Warrior II x5

Tracking Speed Script x1
Void M x1
Null M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • T2 armor tank
  • T2 blasters
  • Good drone skills
NOTES
  • High damage, cap stable, active tanking, suitable for level 4 missions.
  • Keep the AB active and orbit closely to reduce incoming damage from large ships.
  • This fit's nemesis are web frigates. Thus, two flights of light drones are preferred to get rid of frigates, rather than one set of medium drones for higher DPS.
  • Replace the Tracking Processor with a Scram for a makeshift, active repping PvP version.


PvE Dual Rep
Deimos: PvE Dual Rep
EFT
[Deimos, PvE Dual Rep]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

10MN Afterburner II
Fleeting Propulsion Inhibitor I
Cap Recharger II
Cap Recharger II

Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Explosive Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II

Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Hobgoblin II x5
Warrior II x5

Void M x1
Null M x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • T2 armor tank
  • T2 blasters
  • Good drone skills
NOTES
  • Dual repping variant, suitable for level 4 missions.
  • Reps > 500/s, for those sticky PvE situations (the High Damage variant is usually good enough to survive level 4's, though).
  • Keep the AB active and orbit closely to reduce incoming damage from large ships.
  • Web frigates are a nightmare for this fit. Thus, two flights of light drones are preferred to get rid of frigates, rather than one set of medium drones for higher DPS.
  • Not recommended for PvP.


Tactics

No sub-article about Deimos roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Deimos here.