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Fleet terminology: Difference between revisions

From EVE University Wiki
Oni ken (talk | contribs)
Fleet Movement Terms: Added Align command + some tidying-up
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= Fleet Movement Terms =
= Fleet Movement Terms =
* '''Offensive / Defensive Gatecamp''' -- You can find more details about [[Gatecamps]] here.
* '''Offensive / Defensive Gatecamp''' -- You can find more details about [[Gatecamps]] here.
* '''Jump, Jump, Jump''' (JJJ) -- jump through the gate you are at, or are in warp too
* '''Align ''destination''''' (A ''destination'') -- Align to the specified destination. Usually a gate, may also be a station, planet, etc.
* '''Jump on Contact''' (JOC) -- jump as soon as you can when you reach the gate
* '''Jump, Jump, Jump''' (JJJ) -- Jump through the gate you are at, or are in warp to.
* '''Hold on Contact''' (HOC) -- do NOT jump through the gate you are at or are in warp to. Hold at destination.
* '''Jump on Contact''' (JOC) -- Jump as soon as you can when you reach the gate.
* '''Reapproach the Gate''' -- move back into jump range (less than 2500m) of the nearest gate.  Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon.
* '''Hold on Contact''' (HOC) -- Do NOT jump through the gate you are at or are in warp to. Hold at destination.
* '''Hold cloak''' (HC) -- when you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move.  If you are told to hold cloak, don't move, change speed, change direction, etc.
* '''Reapproach the Gate''' -- Move back into jump range (less than 2500m) of the nearest gate.  Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon.
* '''Hold cloak''' (HC) -- When you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move.  If you are told to hold cloak, don't move, change speed, change direction, etc. You should always hold cloak after jumping unless given other orders.
* '''Primary''' -- This is the target the FC wants the fleet to focus on.  Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting.
* '''Primary''' -- This is the target the FC wants the fleet to focus on.  Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting.
* '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away to a random planet.  Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him.  If you scatter, don't warp back to the FC to see what's going on unless you were told to.  Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary.
* '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away to a random planet.  Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him.  If you scatter, don't warp back to the FC to see what's going on unless you were told to.  Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary.