More actions
Fixed incorrect shipDNA for Non-Cyno Scout |
|||
| Line 127: | Line 127: | ||
warsopReason=| | warsopReason=| | ||
version=ODY 1.0| | version=ODY 1.0| | ||
shipDNA=11182:11578;1:18639 | shipDNA=11182:11578;1:18639;1:5973;1:2605;3:31213;2:30028;1::| | ||
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV| | skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV| | ||
notes=There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer ''might'' save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. An adaptive Invulnerability module might be useful if you get caught by smart bombs. None is really essential.}}{{ShipFitting| | notes=There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer ''might'' save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. An adaptive Invulnerability module might be useful if you get caught by smart bombs. None is really essential.}}{{ShipFitting| | ||