Difference between revisions of "Autolinking"
Bladeheart (talk | contribs) |
Bladeheart (talk | contribs) |
||
Line 13: | Line 13: | ||
Character names from a chat roster, items & ships from inventory and even ship fittings can be dragged into a chat window to create an auto-link. | Character names from a chat roster, items & ships from inventory and even ship fittings can be dragged into a chat window to create an auto-link. | ||
<br><br> | <br><br> | ||
− | ===<u>Highlight & | + | ===<u>Highlight & Right-Click</u>=== |
Yes, just type out the name of the object you want to auto-link, highlight it and right click on to bring up a menu.<br> | Yes, just type out the name of the object you want to auto-link, highlight it and right click on to bring up a menu.<br> | ||
Select the type of object it is and select again from another window if there are other similiarly named objects.<br> | Select the type of object it is and select again from another window if there are other similiarly named objects.<br> |
Revision as of 11:28, 5 March 2010
So you want to auto-link
Instead of just entering plain text into chat, eve mail or notes certain objects
can be auto-linked.
Auto-linked text provides additional information or actions that can be accessed from a
pop-up window which is opened by right clicking on the auto-linked text.
The options that are available are related to the type of object being linked.
The TL;DR on auto-linking
Drag & Drop
Some parts of the UI can be dragged and dropped into chat or eve-mail to create an auto link for that object.
Character names from a chat roster, items & ships from inventory and even ship fittings can be dragged into a chat window to create an auto-link.
Highlight & Right-Click
Yes, just type out the name of the object you want to auto-link, highlight it and right click on to bring up a menu.
Select the type of object it is and select again from another window if there are other similiarly named objects.
Voila. You have an auto-link for the object.
Note: I don't think this topic needs an in-depth version so I'd suggest experimenting with it.