Difference between revisions of "User:Silvertabby catus/CONCORD sandbox"
(Working on creating a CONCORD LP page. Will take about a week to get something publishable) |
(Stole formatting from the Logistics guide. Using as basic formatting setup.) |
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+ | {{Work in Progress}} | ||
+ | |||
This is Tabby's working draft of the CONCORD buy / sell guide. | This is Tabby's working draft of the CONCORD buy / sell guide. | ||
− | More to come | + | More to come. Below is a copy-paste of the logistics guide for use as a template |
+ | |||
+ | |||
+ | Write the entire intro section here. Keep it short and simple, so that someone who has never heard of CONCORD LP can get the idea. The TOC is between this intro and the first ==== section | ||
+ | |||
+ | |||
+ | == Definitions == | ||
+ | CONCORD LP is... | ||
+ | |||
+ | === Uses and purchases === | ||
+ | |||
+ | *'''Direct CONCORD LP store:''' You can directly buy items from the CONCORD LP store -- all % bonus (ZZZ 601-606, etc) generic hard wiring implants seeded by NPC LP stores, all basic atribute implants (+1 thru +5), meta capital ship mod blueprints | ||
+ | |||
+ | *'''Exchange to navy stores:''' At an exchange ratio of 8 Navy LP for every 10 CONCORD LP, you can trade to any non-FW empire LP store and use them normally. This exchange is not reversible. Allows for purchases of faction modules. | ||
+ | |||
+ | ** '''Exchange to non-navy high sec stores:''' Non-navy stores located in highsec allow a 4 LP for every 10 CLP. This includes Sisters Of Eve, ORE, Thukker Mix, and other independent high-sec LP stores. | ||
+ | |||
+ | * '''Null Sec Pirate sores:''' You cannot trade CONCORD LP to nullsec pirate corporations without highsec offices. | ||
+ | |||
+ | |||
+ | For information on providing indirect combat logistics via leadership skills, gang link modules, and Fleet bonuses, refer to [[List_of_unique_LP_stores]] | ||
+ | |||
+ | |||
+ | == Trading and Purchasing == | ||
+ | What skills are required for the Combat Logistics Pilot? | ||
+ | |||
+ | === Researching Navy LP rates === | ||
+ | These skills are the minimum to be able to pilot and perform Remote Support Systems (RSS) operations with a Tech 1 logistics ship. | ||
+ | *[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Spaceship_Command Racial Cruiser] – Minimum true Logistics ship, and one of the following skills. | ||
+ | |||
+ | === Secondary Skills === | ||
+ | While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability. | ||
+ | *[http://wiki.eveonline.com/en/wiki/Electronics Electronics] – An increase to a ship’s CPU by 5% per skill level. | ||
+ | |||
+ | === Advanced Skills === | ||
+ | These skills are specific to improving the effectiveness of RSS, ship survivability, and use of Maintenance Drones. | ||
+ | *[http://wiki.eveonline.com/en/wiki/Item_Database:Skills:Mechanic Armor Compensation skills] – A 5% per skill level to armor resistance type. | ||
+ | |||
+ | === Implants === | ||
+ | |||
+ | Implants for the pilot are lost if the implant is removed or the pilot is podded. These implants can offer substantial support for RSS when using advanced modules and at higher skill levels. | ||
+ | |||
+ | |||
+ | {| cellpadding="4" cellspacing="0" border="1" | ||
+ | !colspan="1"|Slot | ||
+ | !colspan="1"|Implant | ||
+ | !colspan="4"|Bonus Reduced Capacitor Needs | ||
+ | |- | ||
+ | ! 7 !! [http://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Implant_Slot_7:Armor_Implants Hardwiring - Inherent Implants 'Noble' ZET20 series] !! 1% to 5% remote armor repair system modules. | ||
+ | |- | ||
+ | ! 8 !! [http://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Implant_Slot_8:Shield_Implants Hardwiring - Zainou ‘Gnome’ KXA500 series] !! 1% to 5% shield emission system modules. | ||
+ | |- | ||
+ | ! 9 !! [http://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Implant_Slot_9:Electronics_Implants Hardwiring – Zainou ‘Gypsy’ KRB-25 series] !! 1% to 5% sensor linking modules. | ||
+ | |} |
Revision as of 04:12, 19 February 2014
This is Tabby's working draft of the CONCORD buy / sell guide.
More to come. Below is a copy-paste of the logistics guide for use as a template
Write the entire intro section here. Keep it short and simple, so that someone who has never heard of CONCORD LP can get the idea. The TOC is between this intro and the first ==== section
Definitions
CONCORD LP is...
Uses and purchases
- Direct CONCORD LP store: You can directly buy items from the CONCORD LP store -- all % bonus (ZZZ 601-606, etc) generic hard wiring implants seeded by NPC LP stores, all basic atribute implants (+1 thru +5), meta capital ship mod blueprints
- Exchange to navy stores: At an exchange ratio of 8 Navy LP for every 10 CONCORD LP, you can trade to any non-FW empire LP store and use them normally. This exchange is not reversible. Allows for purchases of faction modules.
- Exchange to non-navy high sec stores: Non-navy stores located in highsec allow a 4 LP for every 10 CLP. This includes Sisters Of Eve, ORE, Thukker Mix, and other independent high-sec LP stores.
- Null Sec Pirate sores: You cannot trade CONCORD LP to nullsec pirate corporations without highsec offices.
For information on providing indirect combat logistics via leadership skills, gang link modules, and Fleet bonuses, refer to List_of_unique_LP_stores
Trading and Purchasing
What skills are required for the Combat Logistics Pilot?
These skills are the minimum to be able to pilot and perform Remote Support Systems (RSS) operations with a Tech 1 logistics ship.
- Racial Cruiser – Minimum true Logistics ship, and one of the following skills.
Secondary Skills
While your fitting will depend on what your player skills will allow, the ideal combat logistics pilot should try to balance RSS capability and capacitor stability.
- Electronics – An increase to a ship’s CPU by 5% per skill level.
Advanced Skills
These skills are specific to improving the effectiveness of RSS, ship survivability, and use of Maintenance Drones.
- Armor Compensation skills – A 5% per skill level to armor resistance type.
Implants
Implants for the pilot are lost if the implant is removed or the pilot is podded. These implants can offer substantial support for RSS when using advanced modules and at higher skill levels.
Slot | Implant | Bonus Reduced Capacitor Needs | |||
---|---|---|---|---|---|
7 | Hardwiring - Inherent Implants 'Noble' ZET20 series | 1% to 5% remote armor repair system modules. | |||
8 | Hardwiring - Zainou ‘Gnome’ KXA500 series | 1% to 5% shield emission system modules. | |||
9 | Hardwiring – Zainou ‘Gypsy’ KRB-25 series | 1% to 5% sensor linking modules. |