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Be aware of who is likely to get aggro, and when to drop reppers and switch to the new target. This comes with experience and practice. But if you see some idiot wandering away from the fleet, good idea to blister his ears over comms and lock him up. | Be aware of who is likely to get aggro, and when to drop reppers and switch to the new target. This comes with experience and practice. But if you see some idiot wandering away from the fleet, good idea to blister his ears over comms and lock him up. | ||
====Communicating with your fellow logi==== | |||
Scimi's don't require much communication, just who you're linking. Basi's, it's a politeness to say CTs up over comms to let them know you're giving them cap. Also, if you're being jammed, sing out "Logi (pilot name) jammed" This lets the FC and other logi know to step up to their A-game while you have a little stretch and nap. | |||
====Managing the lock/unlcok game==== | ====Managing the lock/unlcok game==== | ||
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Now, if the previous rulings were all there were, it'd be much easier to deduce and game the rules. Make two ships with priority of 15, all the rest 14.9 and under, and the logi would only need to bounce reps between 2, and the rest of the fleet could run on zero tank. But this is why a scout/hack can get aggro. This is why a ship with an afk pilot can get aggro. This is why the logi needs to be alert and the FC needs to monitor the health. | Now, if the previous rulings were all there were, it'd be much easier to deduce and game the rules. Make two ships with priority of 15, all the rest 14.9 and under, and the logi would only need to bounce reps between 2, and the rest of the fleet could run on zero tank. But this is why a scout/hack can get aggro. This is why a ship with an afk pilot can get aggro. This is why the logi needs to be alert and the FC needs to monitor the health. | ||
==What to expect in the 3 encounter levels - aproppriate tank for vgs/Assaults/HQs== | ==What to expect in the 3 encounter levels - aproppriate tank for vgs/Assaults/HQs== | ||