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User:Cassiel Seraphim/Sandbox4: Difference between revisions

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| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Outuni Mesen''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}}
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Arnon Epithalamus'''&nbsp;{{icon|jamming|24|Jamming}}<br>'''Outuni Mesen'''<small>&nbsp;<ref>The threat of the '''Outuni''' comes from it being within neuting range. If you're confident that your fleet can take it out before it comes within neuting range, you can forego this ship in favour of other ships, as long as you make sure it's dead before it reached neuting range.</ref></small>&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}{{icon|neut|24|Energy neutralizing}}
| style="padding:5px;" | Because the '''Outuni Mesen''' neuts hard (also warp disrupts and webs).
| style="padding:5px;" | The '''Arnons''' because they jam and the '''Outunis''' due to heavy neuts (also warp disrupts and web).


The '''Schmaeel''' because it warp disrupts and webs.
The '''Schmaeels''' because they web and warp disrupts.
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| style="padding:5px;"  nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}
| style="padding:5px;"  nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}<br>'''Vylade Dien'''<small>&nbsp;<ref>The '''Vylade''' is technically not much of a threat. The more Sansha on the grid the higher the priority to kill it, as it'll make all ships capable of taking more damage. But with less ships on grid that aspect becomes more or less trivial. It can still be prioritized before the '''Deltole''' for the battleship-side if you want to kill it before it moves too far out (its preferred orbit is 120 km).</ref></small>&nbsp;{{icon|warfare links|24|Siege Warfare links}}
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| style="padding:5px;" nowrap | '''Mara Paleo'''<small>&nbsp;<ref>The '''Mara''' can often be ignored in favour of other ships in the last room due to superior firepower of the fleet, but a higher priority for the cruiser-side due to having less damage while split up.</ref></small>&nbsp;{{icon|shield transporter|24|Remote shield booster}}
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}
| style="padding:5px;" | The '''Auga''' is much easier to kill compared to the '''Deltole''', it also webs and apply damage better to smaller ships.
| style="padding:5px;" | '''Augas''' before '''Deltoles''' as they die rapidly and also web, then '''Vylades''' because they boost resists.


Killing the '''Renyn''' can often be a high priority to remove webbers from the field, allowing people to speed-tank.
The '''Maras''' because they remote repair.
 
'''Tamas''' due to their high damage and warp disruption.
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| style="padding:5px;" nowrap | '''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Intaki Colliculus'''{{icon|st|24|Remote shield booster}}<br>'''Ostingele Tectum'''<br>'''Romi Thalamus'''
| style="padding:5px;" nowrap | '''Antem Neo'''
| style="padding:5px;" nowrap | '''Yulai Crus Cerebi'''<br>'''Antem Neo'''
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| style="padding:5px;" nowrap | '''Eystur Rhomben'''
| style="padding:5px;" | The '''Romis''' pose no specific threat.
| style="padding:5px;" | '''Intakis''' because they are logistics then '''Ostingeles''' before '''Romis''' as they are easier to hit and do more damage.
 
'''Yulais''' before '''Antems''' as they are easier to hit and do more damage.


'''Antems''' can only be reached by snipers.
'''Eysturs''' pose no specific threat.
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