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User:Enta en bauldry/Tanking: Difference between revisions

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The objective of tanking a ship is to extend it's survivability in combat, ultimately not getting destroyed. There many situations that require fitting defensive modules to your ship. Ranging from PvE to PvP, even during non-combat activities like hauling and mining.
The objective of tanking a ship is to extend it's survivability in combat, ultimately not getting destroyed. There many situations that require fitting defensive modules to your ship. Ranging from PvE to PvP, even during non-combat activities like hauling and mining.


Resistances: The amount of incoming damage can be lowered by increasing the resistances of your ship. There are four types of damage you can receive(generally a combination of some): EM {{icon|em resist|20}}{{icon|em damage|20}}, Thermal{{icon|th resist|20}}{{icon|th damage|20}}, Kinetic{{icon|ki resist|20}}{{icon|ki damage|20}}, Explosive{{icon|ex resist|20}}{{icon|ex damage|20}}.
'''Resistances''': The amount of incoming damage can be lowered by increasing the resistances of your ship. There are four types of damage you can receive(generally a combination of some): EM {{icon|em resist|20}}{{icon|em damage|20}}, Thermal{{icon|th resist|20}}{{icon|th damage|20}}, Kinetic{{icon|ki resist|20}}{{icon|ki damage|20}}, Explosive{{icon|ex resist|20}}{{icon|ex damage|20}}.


EHP(Effectice HP): The amount of damage a ship can take after fitting and resistances are calculated. Resistances lower the amount of incoming damage but don't increase your raw hitpoints.
'''EHP(Effective HP'''): The amount of damage a ship can take after fitting and resistances are calculated. Resistances lower the amount of incoming damage but don't increase your raw hitpoints.


HP: Raw hitpoints before resistances.
'''HP(Hitpoints)''': Raw hitpoints before resistances.


==Armor Tanking==
==Armor Tanking==