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Wormhole scouting: Difference between revisions

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m How to Hunt: odyssey site name
Kaliano (talk | contribs)
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#Show info on the wormhole, reference this page for details: [[User:Enta_en_bauldry/Wormholes#Wormhole_Text| Wormhole Text]]
#Show info on the wormhole, reference this page for details: [[User:Enta_en_bauldry/Wormholes#Wormhole_Text| Wormhole Text]]
#*Make sure the wormhole is stable enough in both mass and time to move your fleet in
#*Make sure the wormhole is stable enough in both mass and time to move your fleet in
#*If it doesn't have enough mass or time remaining for a round trip plan on scanning your way out again, or find another wormhole.
#*If it doesn't have enough mass or time remaining for a round trip, plan on scanning your way out again, or find another wormhole.
#Attempt visual identification of wormhole destination
#Attempt visual identification of wormhole destination
#*[[User:Enta_en_bauldry/Wormholes#Wormhole_Identification|Visual Wormhole Identification]]
#*[[User:Enta_en_bauldry/Wormholes#Wormhole_Identification|Visual Wormhole Identification]]
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#*Your System Overlay will show signatures; record/report the # of Anomalies.
#*Your System Overlay will show signatures; record/report the # of Anomalies.
#*Evaluate your surroundings, and consider swapping gate cloak for your cloaking device
#*Evaluate your surroundings, and consider swapping gate cloak for your cloaking device
#If you see nothing threatening, start moving, engage your cloaking device, and pulse your prop mod
#If you see nothing threatening, start moving away from the wormhole, engage your cloaking device, and pulse your prop mod
#*Prop mods can be activated if button is pressed within 1 second of activating cloak
#*Prop mods can be activated if button is pressed within 1 second of activating cloak
#*Consider changing your direction of travel so as to not be on a predictable path for those attempting to de-cloak you
#*Consider changing your direction of travel so as to not be on a predictable path for those attempting to de-cloak you
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#*If able to warp while cloaked, start warping to planets out of range to gather d-scan data (use both the [[Overview_Guide#Setting_Up_a_Wormhole_Preset|Wormhole Preset]] to look for force fields, and the [[Overview_Guide#Creating_a_Looting_Preset|Looting Preset]] to look for wrecks)
#*If able to warp while cloaked, start warping to planets out of range to gather d-scan data (use both the [[Overview_Guide#Setting_Up_a_Wormhole_Preset|Wormhole Preset]] to look for force fields, and the [[Overview_Guide#Creating_a_Looting_Preset|Looting Preset]] to look for wrecks)
#*While warping this is an excellent time to be making [[Safe_Spot|safe spots]].
#*While warping this is an excellent time to be making [[Safe_Spot|safe spots]].
#*Utilizing a narrow beam d-scan, locate and make note of any planet you find an active force field and any ships nearby
#*Utilizing a narrow beam d-scan, locate and make note of any planet at which you find an active force field and any ships nearby


==Check out the POSes==
==Check out the POSes==
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Usage instructions
Usage instructions
#Warp to and switch to POS finder preset, sort overview by distance
#Warp to the planet's custom's office at a random distance (warping to the planet at a distance can sometimes land you close enough to the custom's office which can de-cloak you) and switch to POS finder preset, sort overview by distance
#check tracking box in D-scan window, set 5° scan
#turn on camera tracking (default "c") and set 5° scan
#*If there are a large number of moons, this can be sped up by scanning 360° and locating the POS first by range
#*If there are a large number of moons, this can be sped up by scanning 360° and locating the POS first by range
#*'''For example:''' if there are 20 moons, round up the current distance of moon 10 and use that as your max d-scan range, you now have eliminated half the moons that need to be scanned individually.
#*'''For example:''' if there are 20 moons, round up the current distance of moon 10 and use that as your max d-scan range, you now have eliminated half the moons that need to be scanned individually.
#Highlight each moon of the current planet in the overview, press scan
#Highlight each moon of the current planet in the overview, press scan
#Make note of any moons with active towers
#Make note of any moons with active towers (those with force fields)
#D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set near the POS
#D-scan the moon one last time, if there are any warp disruptors in d-scan that implies a trap has been set near the POS


===Warping to Moons===
===Warping to Moons===
When warping to a moon, with an active tower, where warp disruption bubbles are present, the utmost care must be taken.  As such here's a quick quide of bubble mechanics from [http://www.evealtruist.com/2012/03/bubble-mechanics.html Azual Skoll at The Altruist].
When warping to a moon with an active tower, where warp disruption bubbles are present, the utmost care must be taken.  As such here's a quick quide of bubble mechanics from [http://www.evealtruist.com/2012/03/bubble-mechanics.html Azual Skoll at The Altruist].
*'''NOTE:''' This step may be ignored in the event there are no ships/probes/wrecks in system on d-scan indicating any pilots are active
*'''NOTE:''' This step may be ignored in the event there are no ships/probes/wrecks in system on d-scan indicating any pilots are active
====Bubble Mechanics====
====Bubble Mechanics====
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#Review system map for ability to create bookmarks perpendicular to common approaches of the planet/sun, or moons and planets unaligned with common approaches
#Review system map for ability to create bookmarks perpendicular to common approaches of the planet/sun, or moons and planets unaligned with common approaches
#Select warp to moon at 0km - since POSes can't be anchored at zero, there is less of a chance of getting decloaked this way compared to warping in at a larger distance.
#Select warp to moon at 0km - since POSes can't be anchored at zero, there is less of a chance of getting decloaked this way compared to warping in at a larger distance.
#While in warp, have a celestial or safe available for easy access in case you need to bug out
#While in warp, have a celestial or safe available for easy access in case you need to bug out (preferably as directly behind you as possible so that should you have to escape, you won't end up trying to warp forward where other POS modules or bubbles are likely anchored)
#*If you are caught, <span style="color:#FF00FF; font-size:125%; font-weight:bold">don't panic</span>, chances are you still have your cloak, plot your shortest path out of the bubble with the fewest obstructions and slow boat out to empty space
#*If you are caught, <span style="color:#FF00FF; font-size:125%; font-weight:bold">don't panic</span>, chances are you still have your cloak, plot your shortest path out of the bubble with the fewest obstructions and slow boat out to empty space
#*If you've dropped cloak, <span style="color:#FF00FF; font-size:125%; font-weight:bold">don't panic</span>, you still have >10seconds depending on sig radius before the POS can lock you, plot your shortest path out of the bubble, light your prop mod, and hit your cloak the second you are clear.
#*If you've dropped cloak, <span style="color:#FF00FF; font-size:125%; font-weight:bold">don't panic</span>, you still have >10seconds depending on sig radius before the POS can lock you, plot your shortest path out of the bubble, light your prop mod, and hit your cloak the second you are clear.