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**Conditions that will either activate a group already in the mission pocket which are not engaged to become engaged or... | **Conditions that will either activate a group already in the mission pocket which are not engaged to become engaged or... | ||
**Conditions that will cause another group of opponets to spawn. | **Conditions that will cause another group of opponets to spawn. | ||
**Miss managing triggers is the number one reason people get killed, and in wartime where the enemy can show up at any time miss managing triggers gives them free dps. | |||
***In AE4: Initial Group: Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships | ***In AE4: Initial Group: Killing the Battleship(Gist Commander/Gist General) Causes the next full spawn of 4 ships | ||
***In Damsel4: Shooting Krull causes 6 battlehips to spawn. | ***In Damsel4: Shooting Krull causes 6 battlehips to spawn. | ||
*Damage Types: | |||
**What damage to tank to reduce damage taken | |||
**What damage type to use (if your weapons systems can be tailored) | |||
**Never tell anyone out of fleet which mission you are flying as it will allow spies to know what you are tanked against (so they can choose their damage type) and what you are likely shooting (so they what to tank against). | |||
***Angel Extraveganza: Exp 64% / Kin 23% / Therm 9% / EM 4%: Ammo Explosive/Kinetic | |||
***Damsel In Distress: Therm 63%, Kin 24%, Exp 6%, EM 7% : Ammo Thermal/Kinetic | |||