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Different classes and races of ships have different natural (ie unfitted) resists. T1 ships | Different classes and races of ships have different natural (ie unfitted) resists. T1 ships all follow a similar pattern. T2 resists are based on the "main" damage type of the ship's race's enemy. Note that main damage type does not have any in game impact except that they generally lines up with weapon systems. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Race | | Race | ||
| | | Enemy | ||
| Main Damage Type | |||
| Weapon System | | Weapon System | ||
| Rational | | Damage Type Rational | ||
|- | |- | ||
| Amarr | | Amarr | ||
| Minmatar | |||
| EM | | EM | ||
| Lasers | | Lasers | ||
| Line 30: | Line 22: | ||
|- | |- | ||
| Caldari | | Caldari | ||
| Gallente | |||
| Kinetic | | Kinetic | ||
| Missiles | | Missiles | ||
| Line 35: | Line 28: | ||
|- | |- | ||
| Gallente | | Gallente | ||
| Caldari | |||
| Thermal | | Thermal | ||
| Hybrids | | Hybrids | ||