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===== Combined results ===== | ===== Combined results ===== | ||
[[image:weird_math.png|thumb|When it comes to boosts in EVE:<br>1 + 1 = 3]] | [[image:weird_math.png|thumb|When it comes to boosts in EVE:<br>1 + 1 = 3]] | ||
These bonuses are | These bonuses might not seem that impressive, looking at them individually, but they are very powerful when combined in a practical scenario. The 26% cycle time of remote shield boosters translates into +35% higher repairs. Combined with the increased resists it'll turn into an actual bonus of '''at least +50% stronger reps''' on most ships with several hardeners and rigs and '''up to +75% stronger''' on ships that have the least amount of stacking penalties. | ||
On top of that you'll also take less damage due to a smaller signature | On top of that you'll also take less damage due to a smaller signature and any ship with a propulsion module will reduce it even more from the increased speed. The boosted web range will also allow you to web the majority of the Sansha that would otherwise sit just outside your normal web range. | ||
You can read more about setting up fleets with boosts and the expected results of warfare links, stacking webs and remote assistance modules on the [[Fleet setup in Incursions]] page. | You can read more about setting up fleets with boosts and the expected results of warfare links, stacking webs and remote assistance modules on the [[Fleet setup in Incursions|fleet setup in incursions]] page. | ||