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User:Hellbento/Fleet PvP Skill Training Guide: Difference between revisions

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===Tackle===
===Tackle===
Tackling is the art of using points (Warp Disruptors and Scramblers) to stop targets warping away from a fight and webs to slow them down.  You should make sure you fit some tank, and some weapons, but your first priority should be to be able to lock your targets and then hold them in place for the DD to kill.  Hero tackle refers to using a basic frigate to run in, and apply a point (and usually a web, occasionally ECM instead of Webs) to a target.  Tackle Frigates are usually the first to be targeted by the guys you are shooting, as they will go down quickly and are what is keeping them from getting away from the damage.  Flying a hero tackle you can expect to be hit a lot and to lose some ships (you won't always lose your ship but expect it to happen often).  This is not the end of the world as relatively speaking Tackle Frigates are cheap to fit.  Heavy tackle refers to cruiser and larger tackle ships, which come in after the Heroes have got a target on the ground to keep them there if the Frigates do get killed.  This is one of the most common entry points to PvP, and even the largest Null Sec Alliances generally can use some hero tackles, so it can be a good skill to learn.  Fast tackle generally is used to refer to interceptors (and occasionally speed fitted Assault Frigates) that can get in even faster than a basic frigate and can usually stay alive longer due to the better tanks and speed in tech 2 ships.
Tackling is the art of using points (Warp Disruptors) and Scrams (Warp Scramblers) to stop targets warping away from a fight and webs to slow them down.  You should make sure you fit some tank, and some weapons, but your first priority should be to be able to lock your targets and then hold them in place for the DD to kill.  Hero tackle refers to using a basic frigate to run in, and apply a point (and usually a web, occasionally ECM instead of Webs) to a target.  Tackle Frigates are usually the first to be targeted by the guys you are shooting, as they will go down quickly and are what is keeping them from getting away from the damage.  Flying a hero tackle you can expect to be hit a lot and to lose some ships (you won't always lose your ship but expect it to happen often).  This is not the end of the world as relatively speaking Tackle Frigates are cheap to fit.  Heavy tackle refers to cruiser and larger tackle ships, which come in after the Heroes have got a target on the ground to keep them there if the Frigates do get killed.  This is one of the most common entry points to PvP, and even the largest Null Sec Alliances generally can use some hero tackles, so it can be a good skill to learn.  Fast tackle generally is used to refer to interceptors (and occasionally speed fitted Assault Frigates) that can get in even faster than a basic frigate and can usually stay alive longer due to the better tanks and speed in tech 2 ships.  While there is only really 1 skill for tackling itself, all tacklers should make sure their targeting is up to snuff, you need to target something fast enough to tackle before it can get away, and being able to fit an MWD is highly encouraged to allow you to close to your targets fast.


The important skills for tackling are:
The important skills for tackling are:
*Propulsion Jamming -- 5% Reduction to warp scrambler and stasis web capacitor need per skill level, required for points, Scrams and Webs.


===Damage Dealer(DD)===
===Damage Dealer(DD)===