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Tackling: Difference between revisions

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As you can see, we haven't put any weapons in this guide.
As you can see, we haven't put any weapons in this guide.
The reason is simple: a tackler in a Uni fleet, as it's name suggests, '''exists''' purely for tackling. You can safely leave the damage-dealing to other ships.
The reason is simple: a tackler in a Uni fleet, as it's name suggests, '''exists''' purely for tackling. You can safely leave the damage-dealing to other ships.
If you have some powergrid and CPU left, you can fit missile launchers or projectile weapons in the highslots. These weapon systems don't using any capacitor, and a tackler's capacitor is needed to keep the warp disruptor and the stasis webifier running. Don't waste it on anything else.
If you have some powergrid and CPU left, you can fit missile launchers or projectile weapons in the highslots. These weapon systems don't use any capacitor, and a tackler's capacitor is needed to keep the warp disruptor and the stasis webifier running. Don't waste it on anything else.


[[Category:Guides]]
[[Category:Guides]]
[[Category:PvP]]
[[Category:PvP]]