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* ECM Racial Jammers - These modules are effective against a single race of ships. They have a longer range and lower capacitor cost than multispectral jammer modules. | * ECM Racial Jammers - These modules are effective against a single race of ships. They have a longer range and lower capacitor cost than multispectral jammer modules. | ||
* ECM Burst Jammers - These modules will cause all ships within a certain range of your ship to be jammed. You do not need to be targeting anyone to use a Burst module. Burst modules consume a high amount of capacitor and are generally only used on Battleships. | * ECM Burst Jammers - These modules will cause all ships within a certain range of your ship to be jammed. You do not need to be targeting anyone to use a Burst module. Burst modules consume a high amount of capacitor and are generally only used on Battleships. | ||
Low slots and rigs: | |||
Signal distortion amplifier - These low slots increase the strength of your jammers | |||
Particle Dispersion Augmentors - These rigs also increase the strength of your jammers | |||
Particle Dispersion Projectors - These rigs increase the range of your jammers | |||
It is a tough decision to choose between having many multispectrals or a variety of race specific jammers. If you know the type of fight you are heading towards you can make a tactical decision (or the fleet commander might make this decision before you head out). | It is a tough decision to choose between having many multispectrals or a variety of race specific jammers. If you know the type of fight you are heading towards you can make a tactical decision (or the fleet commander might make this decision before you head out). | ||
* If you plan on entering fights which a variety of ships then you should fit '''Racial jammers'''. This will allow the ECM pilot to target a few ships and have a high chance of locking them down. | * If you plan on entering fights which a variety of ships then you should fit '''Racial jammers'''. This will allow the ECM pilot to target a few ships and have a high chance of locking them all down. | ||
* If you plan on fighting individuals (small fights) then ECM will be more affective with '''Multispectral jammers''' since they could activate more than one on the single targets and have a higher chance of locking them down. | * If you plan on fighting individuals (small fights) then ECM will be more affective with '''Multispectral jammers''' since they could activate more than one on the single targets and have a higher chance of locking them down. | ||
* If you plan on fighting a known individual you can have your pilots fit multiple jammers which match the type of your target. | * If you plan on fighting a known individual you can have your pilots fit multiple jammers which match the type of your target. | ||
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! Which Racial Jammer to use | ! Which Racial Jammer to use | ||
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| [[ | | [[Image:Amarr Ship Colour.jpg|150px|center]] | ||
| [[ | | [[Image:Amarr Jammer Colour.jpg|150px|center]] a.k.a "White noise" | ||
|- | |- | ||
| [[ | | [[Image:Caldari Ship Colour.jpg|150px|center]] | ||
| [[ | | [[Image:Caldari Jammer Colour.jpg|150px|center]] a.k.a "Spatial Destablizer" | ||
|- | |- | ||
| [[ | | [[Image:Gallente Ship Colour.jpg|150px|center]] | ||
| [[ | | [[Image:Gallente Jammer Colour.jpg|150px|center]] a.k.a "Ion Field" | ||
|- | |- | ||
| [[ | | [[Image:Minmatar Ship Colour.jpg|150px|center]] | ||
| [[ | | [[Image:Minmatar Jammer Colour.jpg|150px|center]] a.k.a "Phase Inverter" | ||
|} | |} | ||
If you can remember these colour match ups then you will remember exactly which module to activate on a ship you are targeting. If you don't think you will remember this match up you should use Multispectral ECM modules so you never have to remember. | |||
== Skills to improve ECM == | |||
There are a few skills which will improve your abilities as an ECM pilot: | |||
* Signal Dispersion - Increases your jam strength by 5% per level. This skill requires Engineering 5. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards (But it certainly isn't required to have fun in fleets). | |||
* Long Distance Jamming - Increases the range of your ECM modules by 10% per level. Requires Electronics 4. Another great skill to work towards if you enjoy EWAR. | |||
== Suggest ship fittings == | |||
High slots: | |||