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Electronic Countermeasures: Difference between revisions

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This guide will help you start out your Electronic Warfare career with a specific focus on ECM (Electronic Counter Measure (a.k.a Jamming)) and using it effectively.
This guide will help you start out your Electronic Warfare career with a specific focus on ECM (Electronic Counter Measure (a.k.a Jamming)) and using it effectively.
You should read this guide if:
* You are trying Caldari ships (other races ships offer little to no benefit to ECM)
* You love to annoy enemies
* You want to fly with groups of people




== What is ECM? ==
== What is ECM? ==


ECM stands for Electronic Counter Measure and is also often referred to as Jamming. ECM modules allow you to cause a targeted ship to drop its target and lose its ability to target anything for 20 seconds (or longer). During combat this means the affected ship cannot shoot you or any of your fleet mates unless he/she is using Smart bombs or other area effect weapons. ECM is generally regarded as the most effective Electronic Warfare technique.
ECM stands for Electronic Counter Measure and is also often referred to as Jamming. ECM modules allow you to cause a targeted ship to drop its target and lose its ability to target anything for 20 seconds (or longer). During combat this means the affected ship cannot shoot you or any of your fleet mates unless he/she is using Smart bombs or other area effect weapons, they may also use FoF missiles. ECM is generally regarded as the most effective Electronic Warfare technique.


== Who should use ECM? ==
== Who should use ECM? ==