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Electronic Countermeasures: Difference between revisions

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Cybsy (talk | contribs)
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Cybsy (talk | contribs)
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* You love to annoy enemies
* You love to annoy enemies
* You want to fly with groups of people
* You want to fly with groups of people
* You want to use ECM drones and would like to understand ECM mechanics
* You want to use ECM drones or Counter ECM (ECCM)




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Without any skills in targeting a Black Bird has a 75km targeting range and 112.5km with a targeting script in your sensor booster. So the rule of thumb for a new player should be: '''If you can target them, try to jam them!!'''
Without any skills in targeting a Black Bird has a 75km targeting range and 112.5km with a targeting script in your sensor booster. So the rule of thumb for a new player should be: '''If you can target them, try to jam them!!'''
== ECCM Electronic Counter-Counter Measure ==
So now you should understand exactly what ECM is and how it works within eve (If not, just read the scenario section) and are asking yourself how you can counter such an annoying electronic warfare. It is obvious that in order to make it harder for ECM to work you simply need to increase your sensor strength. You can do this in a variety of ways:
* Get a bigger ship. Bigger more powerful ships have naturally larger sensor strength: e.g a Merlin (frigate) has a sensor strength of 11 gravimetric while a Caldari Navy Raven (Battleship) has a sensor strength of 27 gravimetric.
* ECCM modules (mid slot) - These modules can be used to increase the strength of a specific type of sensor (Gravimetric, Radar, Ladar, Magnetometric) by a percent (80% to 96% increase in strength)
* Sensor backup Arrays (low slot) - These modules are similar to ECCM modules but use low slots. (40% to 48% increase in strength)
* Have someone else use a ECCM projector on you - This module allows someone else to increase your sensor strength by 100% to 120%


== Advanced ECM tactics ==
== Advanced ECM tactics ==
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You can see with this example that it is in your best interest to use as little number of jammers on your targets until you get an actual jam. Remember that the activation time of ECM modules is 20 seconds, which is the same length of time that the jam will last.
You can see with this example that it is in your best interest to use as little number of jammers on your targets until you get an actual jam. Remember that the activation time of ECM modules is 20 seconds, which is the same length of time that the jam will last.


=== Jamming during docking games ===
=== Jamming during docking games ===


Sometimes it is unwise to jam someone who is trying to play docking games with you. To win at docking games you sometimes need to rely on the fact that when your target shoots something he cannot dock for 30 seconds (giving you time to kill him). If you happen to get a jam off on a person playing docking games he has 20 seconds where he cannot target anyone and thus is getting closer to being able to dock. You generally want someone playing docking games to be trying to shoot someone.
Sometimes it is unwise to jam someone who is trying to play docking games with you. To win at docking games you sometimes need to rely on the fact that when your target shoots something he cannot dock for 30 seconds (giving you time to kill him). If you happen to get a jam off on a person playing docking games he has 20 seconds where he cannot target anyone and thus is getting closer to being able to dock. You generally want someone playing docking games to be trying to shoot someone.