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There are 7 Caldari ships which give specific bonuses to ECM: | There are 7 Caldari ships which give specific bonuses to ECM: | ||
=== Tech 1 ships === | |||
* Griffin (Caldari frigate): | * Griffin (Caldari frigate): | ||
**Caldari Frigate Skill Bonus | **Caldari Frigate Skill Bonus | ||
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=== Tech 2 ships === | |||
*Kitsune (Caldari | *Kitsune (Caldari Electronic Attack Frigate): | ||
**Caldari Frigate Skill Bonus | **Caldari Frigate Skill Bonus | ||
***20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level | ***20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level | ||
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*Rook (Caldari | *Rook (Caldari Recon ship): | ||
**Caldari Cruiser Skill Bonus | **Caldari Cruiser Skill Bonus | ||
***10% Bonus to ECM Target Jammer capacitor use per level | ***10% Bonus to ECM Target Jammer capacitor use per level | ||
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*Falcon(Caldari | *Falcon(Caldari Recon ship): | ||
**Caldari Cruiser Skill Bonus | **Caldari Cruiser Skill Bonus | ||
***10% Bonus to ECM Target Jammer capacitor use per level | ***10% Bonus to ECM Target Jammer capacitor use per level | ||
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*Widow (Caldari | *Widow (Caldari Black ops): | ||
**Black Ops Skill Bonus | **Black Ops Skill Bonus | ||
***30% bonus to ECM target jammer strength | ***30% bonus to ECM target jammer strength | ||
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The race specific modules are not named such that it's obvious what race of ships it is effective against. I have compiled a series of images to help you make a quick decision when in the heat of battle. Remember that each race of ship has the same colour background. | The race specific modules are not named such that it's obvious what race of ships it is effective against. I have compiled a series of images to help you make a quick decision when in the heat of battle. Remember that each race of ship has the same colour background. | ||
* Amarr - Radar | |||
* Caldari - Gravimetric | |||
* Gallente - Magnetometric | |||
* Minmatar - Ladar | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
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When you get a successful jam you will know because a 4th bar will be added to the target (under the structure bar) which shows you how long the jam has until it ends. See the image below. | When you get a successful jam you will know because a 4th bar will be added to the target (under the structure bar) which shows you how long the jam has until it ends. See the image below. | ||
'''TODO: Image of Jammed target''' | '''TODO: Image of Jammed target''' | ||
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What are your chances that you won't get turned into a fine mist? | What are your chances that you won't get turned into a fine mist? | ||
Let's assume that the Raven has no mods/skills that increase his sensor strength and the Raven has 22 point Gravimetric sensor strength. | Let's assume that the Raven has no mods/skills that increase his sensor strength and the Raven has 22 point Gravimetric sensor strength. | ||
Let's assume you are flying the Blackbird above with 2 distortion amplifiers and 0 skills to increase your jamming strength (and you also only have Caldari Cruisers II (you are a noob)) and you have all tech 1 meta 1 jammer modules. | Let's assume you are flying the Blackbird above with 2 distortion amplifiers and 0 skills to increase your jamming strength (and you also only have Caldari Cruisers II (you are a noob)) and you have all tech 1 meta 1 jammer modules. | ||
First let's calculate your jammer strength: | First let's calculate your jammer strength: | ||
The "ECM - Spatial Destablizer I" has a Gravimetric strength of 3 | The "ECM - Spatial Destablizer I" has a Gravimetric strength of 3 | ||
This will be improved by all the modules which increase it by percents. | This will be improved by all the modules which increase it by percents. | ||
* Caldari Cruiser II -> 30% ECM jammer strength for a Blackbird which will add : 0.9 strength | * Caldari Cruiser II -> 30% ECM jammer strength for a Blackbird which will add : 0.9 strength | ||
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Chance to jam = (4.2 / 22) * 100% | Chance to jam = (4.2 / 22) * 100% | ||
Chance to jam = ~ 19% | Chance to jam = ~ 19% | ||
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Chance to jam = (1.4/22) * 100% | Chance to jam = (1.4/22) * 100% | ||
Chance to jam = ~ 6% | Chance to jam = ~ 6% | ||
If you activate all you get ~32% (please check my maths) | |||
So that is pretty bad, but it is still something! | So that is pretty bad, but it is still something! | ||
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Chance to Jam = (1 -(1 - 2.8 / 22 ) ^ 4)*100% | Chance to Jam = (1 -(1 - 2.8 / 22 ) ^ 4)*100% | ||
Chance to Jam = ~ 42% | Chance to Jam = ~ 42% | ||
or ~13% per module | or ~13% per module | ||
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Chance to Jam = (1 -(1 - 4.2 / 22 ) ^ 4)*100% | Chance to Jam = (1 -(1 - 4.2 / 22 ) ^ 4)*100% | ||
Chance to Jam = ~ 57% | Chance to Jam = ~ 57% | ||
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Your new shiny racial jammer has a base strength of 6.78 | Your new shiny racial jammer has a base strength of 6.78 | ||
Caldari Cruiser II -> 30% | Caldari Cruiser II -> 30% | ||
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Chance to jam = ( 10.84 / 22 ) * 100% | Chance to jam = ( 10.84 / 22 ) * 100% | ||
Chance to jam = 49% with a single module | Chance to jam = 49% with a single module | ||
You can do the maths to work out how well 4x multi specs would work in this setup. | You can do the maths to work out how well 4x multi specs would work in this setup. | ||
=== Summary of scenarios === | |||
{| class="wikitable" border="1" | |||
|- | |||
! Scenario | |||
! Modules fitted | |||
! Chance of jamming | |||
! Optimal range of fit (Cruisers II) | |||
! Capacitor usage | |||
! Advantages | |||
! Disadvantages | |||
|- | |||
| 1 | |||
| Single Racial module (tech 1) | |||
| 32% | |||
| 38km with 35km Falloff | |||
| 2.4GJ/sec per module (9.6GJ/sec) | |||
| Cheap! | |||
| Low chance to jam | |||
|- | |||
| 2 | |||
| 4 Multi spectral modules (tech 1) | |||
| 42% | |||
| 26km with 23km Falloff | |||
| 3.6GJ/sec per module (14.4GJ/sec) | |||
| Cheap and High chance to jam single target | |||
| Very low range, in range of most weapons | |||
|- | |||
| 3 | |||
| 4 Racial modules (tech 1) | |||
| 57% | |||
| 38km with 35km Falloff | |||
| 2.4GJ/sec per module (9.6GJ/sec) | |||
| High chance to jam the right type | |||
| Not versatile, only effective against single race | |||
|- | |||
| 4 | |||
| High quality Racial with rigs (tech 1 meta 4) | |||
| 49% | |||
| 38km with 35k Falloff | |||
| 2.4GJ/sec (single module) | |||
| High chance to jam at low cap cost | |||
| Expensive | |||
|- | |||
|} | |||
== Falloff and Optimal range == | == Falloff and Optimal range == | ||