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Maller: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
updated from template tool
Readd after wiki crapout. Removed "wtf neut" fit, fixed mallrat fit, added mwd fit. Cleaned up names.
Line 91: Line 91:
ship=Maller|
ship=Maller|
shipTypeID=624|
shipTypeID=624|
fitName=PvE Starter Fit|
fitName=PvE Mission Basic|
fitID=PvE-Starter-Fit|
fitID=PvE-Mission-Basic|
high1name=Focused Medium Beam Laser I|
high1name=Focused Medium Beam Laser I|
high1typeID=457|
high1typeID=457|
Line 139: Line 139:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RUBI 1.0|
version=PHOEBE 1.0|
shipDNA=624:457;5:1195;2:12056;1:1445;1:2046;1:2363;1:3528;1:11277;1:11301;1:2454;3:250;5::|
shipDNA=624:457;5:1195;2:12056;1:1445;1:2046;1:2363;1:3528;1:11277;1:11301;1:2454;3:250;5::|
skills=|
skills=|
notes=This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.</li><li>Don't run the armor repairer all the time. Learn to pulse.</li><li>Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.</li><li>Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.</li><li>Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.}}{{ShipFitting|
notes=This is a barebone/starter fit. Based on your actual fitting skills you might have to pick smaller guns.</li><li>Don't run the armor repairer all the time. Learn to pulse.</li><li>Replace the active hardeners based on the enemy you're going to fight. You can sacrifice some resistances to gain some more Power Grid by using passive hardeners.</li><li>Once you're more proficient with your capacitor usage and skills, you can drop the Capacitor Power Relay for a second Heat Sink to further improve your damage.</li><li>Try to upgrade the capacitor mods to T2 first. This will grant you more flexibility by also opening up more slots for damage mods.}}{{ShipFitting
ship=Maller|
| ship=Maller
shipTypeID=624|
| shipTypeID=624
fitName=brawl T2|
| fitName=Armor Fleet AB
fitID=brawl-T2|
| fitID=Armor-Fleet-AB
high1name=Heavy Pulse Laser II|
| low1name=Damage Control II
high1typeID=3520|
| low1typeID=2048
high2name=Heavy Pulse Laser II|
| low2name=1600mm Reinforced Steel Plates II
high2typeID=3520|
| low2typeID=20353
high3name=Heavy Pulse Laser II|
| low3name=Energized Adaptive Nano Membrane II
high3typeID=3520|
| low3typeID=11269
high4name=Heavy Pulse Laser II|
| low4name=Adaptive Nano Plating II
high4typeID=3520|
| low4typeID=1306
high5name=Heavy Pulse Laser II|
| low5name=Heat Sink II
high5typeID=3520|
| low5typeID=2364
mid1name=Experimental 10MN Afterburner I|
| low6name=Heat Sink II
mid1typeID=6005|
| low6typeID=2364
mid2name=Faint Epsilon Warp Scrambler I|
| mid1name=10MN Afterburner II
mid2typeID=5443|
| mid1typeID=12058
mid3name=Small Capacitor Booster II|
| mid2name=Faint Epsilon Warp Scrambler I
mid3typeID=3568|
| mid2typeID=5443
low1name=Energized Adaptive Nano Membrane II|
| mid3name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
low1typeID=11269|
| mid3typeID=5011
low2name=Heat Sink II|
| charge1name=Navy Cap Booster 400 x2
low2typeID=2364|
| charge1typeID=32006
low3name=Damage Control II|
| high1name=Heavy Pulse Laser II, Scorch M
low3typeID=2048|
| high1typeID=3520
low4name=Adaptive Nano Plating II|
| charge2name=Scorch M x2
low4typeID=1306|
| charge2typeID=12818
low5name=Heat Sink II|
| high2name=Heavy Pulse Laser II, Scorch M
low5typeID=2364|
| high2typeID=3520
low6name=1600mm Reinforced Steel Plates II|
| high3name=Heavy Pulse Laser II, Scorch M
low6typeID=20353|
| high3typeID=3520
drone1name=open|
| high4name=Heavy Pulse Laser II, Scorch M
drone2name=open|
| high4typeID=3520
drone3name=open|
| high5name=Heavy Pulse Laser II, Scorch M
drone4name=open|
| high5typeID=3520
drone5name=open|
| rig1name=Medium Ancillary Current Router I
charge1name=Navy Cap Booster 400 x1|
| rig1typeID=31360
charge1typeID=32006|
| rig2name=Medium Trimark Armor Pump I
charge2name=Conflagration M x1|
| rig2typeID=31055
charge2typeID=12814|
| rig3name=Medium Trimark Armor Pump I
charge3name=Scorch M x1|
| rig3typeID=31055
charge3typeID=12818|
| drone1name=Hobgoblin II x3
charge4name=Imperial Navy Multifrequency M x1|
| drone1typeID=2456
charge4typeID=23089|
| charge3name=Conflagration M x1
charge5name=open|
| charge3typeID=12814
rig1name=Medium Ancillary Current Router I|
| charge4name=Imperial Navy Multifrequency M x1
rig1typeID=31360|
| charge4typeID=23089
rig2name=Medium Trimark Armor Pump I|
| charge5name=Nanite Repair Paste x1
rig2typeID=31055|
| charge5typeID=28668
rig3name=Medium Trimark Armor Pump I|
| drone2name=open
rig3typeID=31055|
| drone3name=open
difficulty=0|
| drone4name=open
warsop=A|
| drone5name=open
warsopReason=|
| skills=
version=RUBI 1.0|
| showSKILLS=N
shipDNA=624:3520;5:3568;1:5443;1:6005;1:1306;1:2048;1:2364;2:11269;1:20353;1:31055;2:31360;1:12814;1:12818;1:23089;1:32006;1::|
| notes=Commonly known as the "Panzer Fleet" Maller or "Mallrat". This is for Afterburner fleets only.
skills=|
| showNOTES=N
notes=}}{{ShipFitting|
| difficulty=1
ship=Maller|
| warsop=A
shipTypeID=624|
| warsopReason=
fitName=Neut|
| version=PHOEBE 1.0
fitID=Neut|
| showTOC=Y
high1name=Medium Unstable Power Fluctuator I|
| shipDNA=624:2048;1:20353;1:11269;1:1306;1:2364;2:12058;1:5443;1:5011;1:32006;2:3520;5:12818;2:31360;1:31055;2:2456;3:12814;1:23089;1:28668;1::
high1typeID=16471|
| fleetup=
high2name=Medium Unstable Power Fluctuator I|
}}{{ShipFitting
high2typeID=16471|
| ship=Maller
high3name=Medium Unstable Power Fluctuator I|
| shipTypeID=624
high3typeID=16471|
| fitName=Armor Fleet MWD
high4name=Medium Unstable Power Fluctuator I|
| fitID=Armor-Fleet-MWD
high4typeID=16471|
| low1name=1600mm Reinforced Rolled Tungsten Plates I
high5name=Core Probe Launcher I|
| low1typeID=11325
high5typeID=17938|
| low2name=Damage Control II
mid1name=Experimental 10MN Afterburner I|
| low2typeID=2048
mid1typeID=6005|
| low3name=Energized Adaptive Nano Membrane II
mid2name=Faint Epsilon Warp Scrambler I|
| low3typeID=11269
mid2typeID=5443|
| low4name=Energized Adaptive Nano Membrane II
mid3name=Medium Capacitor Booster II|
| low4typeID=11269
mid3typeID=2024|
| low5name=Heat Sink II
low1name=Damage Control II|
| low5typeID=2364
low1typeID=2048|
| low6name=Heat Sink II
low2name=1600mm Reinforced Steel Plates II|
| low6typeID=2364
low2typeID=20353|
| mid1name=Experimental 10MN Microwarpdrive I
low3name=Energized Adaptive Nano Membrane II|
| mid1typeID=5975
low3typeID=11269|
| mid2name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
low4name=Energized Adaptive Nano Membrane II|
| mid2typeID=5011
low4typeID=11269|
| charge1name=Navy Cap Booster 400 x1
low5name=Energized Adaptive Nano Membrane II|
| charge1typeID=32006
low5typeID=11269|
| mid3name=J5b Phased Prototype Warp Scrambler I
low6name=Power Diagnostic System II|
| mid3typeID=5439
low6typeID=1541|
| high1name=Focused Medium Pulse Laser II, Scorch M
drone1name=Hobgoblin II x3|
| high1typeID=3512
drone1typeID=2456|
| charge2name=Scorch M x1
drone2name=open|
| charge2typeID=12818
drone3name=open|
| high2name=Focused Medium Pulse Laser II, Scorch M
drone4name=open|
| high2typeID=3512
drone5name=open|
| high3name=Focused Medium Pulse Laser II, Scorch M
charge1name=Navy Cap Booster 400 x1|
| high3typeID=3512
charge1typeID=32006|
| high4name=Focused Medium Pulse Laser II, Scorch M
charge2name=Sisters Core Scanner Probe x1|
| high4typeID=3512
charge2typeID=30488|
| high5name=Focused Medium Pulse Laser II, Scorch M
charge3name=open|
| high5typeID=3512
charge4name=open|
| rig1name=Medium Processor Overclocking Unit I
charge5name=open|
| rig1typeID=4395
rig1name=Medium Egress Port Maximizer I|
| rig2name=Medium Trimark Armor Pump I
rig1typeID=31384|
| rig2typeID=31055
rig2name=Medium Trimark Armor Pump I|
| rig3name=Medium Trimark Armor Pump I
rig2typeID=31055|
| rig3typeID=31055
rig3name=Medium Trimark Armor Pump I|
| drone1name=Hobgoblin II x3
rig3typeID=31055|
| drone1typeID=2456
difficulty=2|
| charge3name=Conflagration M x1
warsop=A|
| charge3typeID=12814
warsopReason=|
| charge4name=Imperial Navy Multifrequency M x1
version=RUBI 1.0|
| charge4typeID=23089
shipDNA=624:16471;4:17938;1:2024;1:5443;1:6005;1:1541;1:2048;1:11269;3:20353;1:31055;2:31384;1:2456;3:30488;1:32006;1::|
| charge5name=Nanite Repair Paste x1
skills=|
| charge5typeID=28668
notes=A pure neuting fit. Essentially no dps to speak of, but great tank and very good neuting power for a cruiser.</li><li>With all skills at V and before fleet boosts, this ship has 58.2 K EHP, flies at 485 m/s (617 m/s with AB overheated) and align in 9.7 s (7.2 s with AB off). </li><li>The ship is cap stable with all modules on as long as it does not run out of cap charges. Without cap charges, it will run out of cap in 1 min 33 s.</li><li>Will drain 60 GJ/s at a range of 12.6 km, draining a cruiser sized ship in 30 or 40 s.</li><li>Damage is only 59 dps and comes entirely from the drones.</li><li>The scram could be replaced by a point, a web or an ECCM module. The core probe launcher could be replaced by a small energy neut or NOS.}}
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=This would be a good choice for  an armor NOP.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=624:11325;1:2048;1:11269;2:2364;2:5975;1:5011;1:32006;1:5439;1:3512;5:12818;1:4395;1:31055;2:2456;3:12814;1:23089;1:28668;1::
| fleetup=
}}


==Tactics==
==Tactics==