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==Skills== | ==Skills== | ||
Like most | Like most T2 ships, it is highly recommended to have {{sk|Logistics|IV}} in order to fly logistic ships. This is especially important for the guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. | ||
Logistics | Logistics V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s . | ||
Other skills that should be considered required would be the ability to fit a | Other skills that should be considered required would be the ability to fit a T2 armour tank with rigs and compensation skills at 3 or 4, all cap related skills to at least 4, as well as the cap reduction skills for the remote reps to 4. The ability to field drones, either logistics, dps, or ecm, is also recommended, the type depending on individual fleet requirements. Good navigation skills and advanced target management at 3 are highly recommended, but not required to fly the ship. | ||
==Fitting== | ==Fitting== | ||